request add sound/music support in map editor! :) On Sat, Jan 2, 2010 at 2:29 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Yay sfx! > > > On Fri, Jan 1, 2010 at 11:06 AM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx > > wrote: > >> User:atrix256 >> >> Message: Sound effect support is in! >> >> Some new script commands >> >> Sound_Load - load a sound so that it's ready to be played (should be done >> on map initialization, like when models are loaded). Lets you specify if the >> sound is looping and if it should be played in 3d or not. >> Sound_Play - plays a sound loaded with Sound_Load. >> Sound_SetMinDist - on a 3d sound, this is the distance away from the sound >> that it starts getting quieter. >> Sound_SetPosition - sets the 3d position of a 3d sound. >> Sound_SetVolume - lets you set the volume of a sound before you play it. >> >> For an example of how to use this stuff, if you go to the light curves >> land map (the wooden curvy looking place), it plays a looping 2d sound of a >> woman making ghost noises, and it plays a 3d sound of a man laughing >> demonically. The position of the 3d sound is right where you land when you >> enter the map. >> >> Also, now when you talk to the old man, when he transforms you from a puff >> ball into a person it plays a short 2d sound effect. >> >> Just to note: The ear in the game is the player, not the camera :P >> >> Questions, feedback, etc let me know! >> >> <Files Changed> >> U ARRelease.exe >> U AR_Camera.cpp >> U AR_Camera.h >> U AR_LuaFuncs.cpp >> A Audio/Sfx/ >> A Audio/Sfx/ghost.wav >> A Audio/Sfx/spookylaugh.wav >> A Audio/Sfx/zip.mp3 >> A Docs/Script Help/Sound_Load.html >> A Docs/Script Help/Sound_Play.html >> A Docs/Script Help/Sound_SetMinDist.html >> A Docs/Script Help/Sound_SetPosition.html >> A Docs/Script Help/Sound_SetVolume.html >> U Docs/Script Help/toc.html >> U Scripts/Maps/TheVoid/TheVoid/voidmap.lua >> U Scripts/Personal/Alan/LightCurvesLand.lua >> U SoundManager.cpp >> U SoundManager.h >> >> >> >