[project1dev] Re: Project1 - SVN Update 517

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 3 Dec 2009 23:37:14 -0800

I backdated the exe to revision 507 and it gave the crash again.  508
however does not crash, so it was after that build that it seemed to
"fix".  So at least you know it was 507 and the builds previous that
had the crash, in case you need to reference it later... I hope that
helps :/

On Thu, Dec 3, 2009 at 11:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> thats pretty lame that it isnt crashing anymore.
>
> thanks for trying these builds
>
> On Thu, Dec 3, 2009 at 11:28 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>>
>> Nope, this one doesn't make me crash either Alan.  The last time you
>> updated didn't let me crash either.
>>
>> Incidentally this got me thinking, if you put in a console command to
>> place the player wherever the mouse is pointing, that would help with
>> debugging :) altho you'd probably have to make it place 10 units or so
>> higher on the z axis so it falls down onto the model you're pointing
>> at, instead of spawning inside of it..
>>
>> On Thu, Dec 3, 2009 at 7:24 PM, Apache User
>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>> > User:atrix256
>> >
>> > Message: Hey Chris could you try this one and see if it crashes and if
>> > so send me the debuglog.txt?
>> >
>> > <Files Changed>
>> > U   ARRelease.exe
>> > U   AR_AnimModels.cpp
>> >
>> >
>> >
>>
>
>

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