no unfortunately it doesnt ive been making these builds because they will say where it's crashing, but the more debug info i put in the less likely it is to crash because of the kind of bug it is. i have pretty much only the bare minimum info right now and it stopped crashing for you im gonna try one more build tomorow i think and if that doesnt work, try something else thanks though man On Thu, Dec 3, 2009 at 11:37 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > I backdated the exe to revision 507 and it gave the crash again. 508 > however does not crash, so it was after that build that it seemed to > "fix". So at least you know it was 507 and the builds previous that > had the crash, in case you need to reference it later... I hope that > helps :/ > > On Thu, Dec 3, 2009 at 11:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > > thats pretty lame that it isnt crashing anymore. > > > > thanks for trying these builds > > > > On Thu, Dec 3, 2009 at 11:28 PM, Chris Riccobono <crysalim@xxxxxxxxx> > wrote: > >> > >> Nope, this one doesn't make me crash either Alan. The last time you > >> updated didn't let me crash either. > >> > >> Incidentally this got me thinking, if you put in a console command to > >> place the player wherever the mouse is pointing, that would help with > >> debugging :) altho you'd probably have to make it place 10 units or so > >> higher on the z axis so it falls down onto the model you're pointing > >> at, instead of spawning inside of it.. > >> > >> On Thu, Dec 3, 2009 at 7:24 PM, Apache User > >> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: > >> > User:atrix256 > >> > > >> > Message: Hey Chris could you try this one and see if it crashes and if > >> > so send me the debuglog.txt? > >> > > >> > <Files Changed> > >> > U ARRelease.exe > >> > U AR_AnimModels.cpp > >> > > >> > > >> > > >> > > > > > >