[project1dev] Re: Project1 - SVN Update 517

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 3 Dec 2009 23:39:07 -0800

no unfortunately it doesnt

ive been making these builds because they will say where it's crashing, but
the more debug info i put in the less likely it is to crash because of the
kind of bug it is.

i have pretty much only the bare minimum info right now and it stopped
crashing for you

im gonna try one more build tomorow i think and if that doesnt work, try
something else

thanks though man

On Thu, Dec 3, 2009 at 11:37 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> I backdated the exe to revision 507 and it gave the crash again.  508
> however does not crash, so it was after that build that it seemed to
> "fix".  So at least you know it was 507 and the builds previous that
> had the crash, in case you need to reference it later... I hope that
> helps :/
>
> On Thu, Dec 3, 2009 at 11:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > thats pretty lame that it isnt crashing anymore.
> >
> > thanks for trying these builds
> >
> > On Thu, Dec 3, 2009 at 11:28 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
> >>
> >> Nope, this one doesn't make me crash either Alan.  The last time you
> >> updated didn't let me crash either.
> >>
> >> Incidentally this got me thinking, if you put in a console command to
> >> place the player wherever the mouse is pointing, that would help with
> >> debugging :) altho you'd probably have to make it place 10 units or so
> >> higher on the z axis so it falls down onto the model you're pointing
> >> at, instead of spawning inside of it..
> >>
> >> On Thu, Dec 3, 2009 at 7:24 PM, Apache User
> >> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> >> > User:atrix256
> >> >
> >> > Message: Hey Chris could you try this one and see if it crashes and if
> >> > so send me the debuglog.txt?
> >> >
> >> > <Files Changed>
> >> > U   ARRelease.exe
> >> > U   AR_AnimModels.cpp
> >> >
> >> >
> >> >
> >>
> >
> >
>
>

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