[project1dev] Project1 - SVN Update 431

  • From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 16 Sep 2009 22:47:47 -0700 (PDT)

User:atrix256

Message: I got enough of the animation system finished to show it off a lil!

If you go to the fortune tellers tent, she'll wave at you every 10 seconds.

This works by blending both of Eric's animations - the regular idle animation 
for the fortune teller where she's waving her hands, and the wave animation 
where she waves.

Still lots left to do to make it general purpose, and i have some optimizations 
i want to do for the animation system, but got it working enough to show it off 
a lil hehe

Eric:
The animation blending works where it is always playing the idle animation, and 
then in the wave animation, any bone that is moved at all away from the base 
pose overwrites the bone data from the idle animation.  Any bone that stays at 
the base pose is ignored, and the idle animation plays for those bones.  This 
is one kind of animation blending (dunno what it's called), but we'll have 
others where instead of one bone over-writing the other one, we can blend them 
together like 30%/70% blending and other cool stuff too.

More stuff coming, I'm about 1/2 way done with the animation upgrades! (:

<Files Changed>
U   ARRelease.exe
U   AR_AnimModels.cpp
U   AR_AnimModels.h
U   AR_LuaFuncs.cpp
U   DynArray.h
U   READMETODO.txt
U   Scripts/Maps/TheVoid/FortuneTellerTent/FortuneTellerTent.lua
U   Scripts/Maps/TheVoid/FortuneTellerTent/FortuneTellerTent_geometry.lua


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