[project1dev] Re: Project1 - SVN Update 392

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 22 Jul 2009 17:10:01 -0700

btw im still thinking about a longer term more elegant solution :P

On Wed, Jul 22, 2009 at 5:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> REALLY UGLY SOLUTION...
>
> you know how the send message to mob stuff can GET values from mobs too?
> instead of just sending data?
>
> every tick of the map, you could ask each kitten for it's position using
> that method.
>
> then, in your map tick, loop through all the positions, see which are close
> enough to eachother, and send notifications to the mobs that another kitten
> is close to them (or kittenS?) along with location data if needed
>
> complicated as heck, and ugly!
>
> but it would work (:
>   On Wed, Jul 22, 2009 at 5:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>
>> Hmm lemme think about it!
>>
>> if i gave you a list of enemies to loop through it'd be an N^2 problem
>> which could get really slow especially with it running in script.
>>
>> Let me think about it a lil cause yeah, being able to detect proximity of
>> stuff besides the player is important (:
>>   On Wed, Jul 22, 2009 at 4:54 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> Alan - I would like my kitties to play with each other when they get
>>> close to one another. My problem is that I can't figure out how to make the
>>> kitties detect one another. Ultimately, I would like to be able to have 4+
>>> kitties wandering around a room and playing with each other when they get
>>> close to each other. Can you point me in the right direction?
>>>
>>>
>>> On Wed, Jul 22, 2009 at 4:37 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:korgath
>>>>
>>>> Message: added first draft of the kitties
>>>>
>>>> <Files Changed>
>>>> A   Scripts/Enemies/kitty.lua
>>>> U   Scripts/Personal/Kent/kenttest.lua
>>>>
>>>>
>>>>
>>>
>>
>

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