[project1dev] Re: Project1 - SVN Update 392

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 22 Jul 2009 17:09:46 -0700

REALLY UGLY SOLUTION...

you know how the send message to mob stuff can GET values from mobs too?
instead of just sending data?

every tick of the map, you could ask each kitten for it's position using
that method.

then, in your map tick, loop through all the positions, see which are close
enough to eachother, and send notifications to the mobs that another kitten
is close to them (or kittenS?) along with location data if needed

complicated as heck, and ugly!

but it would work (:
On Wed, Jul 22, 2009 at 5:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Hmm lemme think about it!
>
> if i gave you a list of enemies to loop through it'd be an N^2 problem
> which could get really slow especially with it running in script.
>
> Let me think about it a lil cause yeah, being able to detect proximity of
> stuff besides the player is important (:
>   On Wed, Jul 22, 2009 at 4:54 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>
>> Alan - I would like my kitties to play with each other when they get close
>> to one another. My problem is that I can't figure out how to make the
>> kitties detect one another. Ultimately, I would like to be able to have 4+
>> kitties wandering around a room and playing with each other when they get
>> close to each other. Can you point me in the right direction?
>>
>>
>> On Wed, Jul 22, 2009 at 4:37 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:korgath
>>>
>>> Message: added first draft of the kitties
>>>
>>> <Files Changed>
>>> A   Scripts/Enemies/kitty.lua
>>> U   Scripts/Personal/Kent/kenttest.lua
>>>
>>>
>>>
>>
>

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