[project1dev] Re: Project1 - SVN Update 304

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 00:07:09 -0500

Another thing I was thinking, is the method I'd prefer is having the tile
just drop out under the player completely, and falls into the basement along
with the player.

On Tue, Jun 30, 2009 at 11:50 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> If it's not too hard I'd prefer that they swing open, but keep in mind
> there are 630 individual tiles (including the diamond path), do you think
> you'd be up for that?
>
>
>
> On Tue, Jun 30, 2009 at 11:47 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Nice job. Do you want to leave the ground drop throughable like it is now
>> or do we want it to be trapdoors that swing open?
>>
>>
>> On Tue, Jun 30, 2009 at 7:39 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:rorac
>>>
>>> Message: Finished filling in the diamond room.
>>>
>>>
>>>
>>> <Files Changed>
>>> U   Scripts/Maps/templemap_geometry.lua
>>>
>>>
>>>
>>
>

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