[project1dev] Re: Project1 - SVN Update 304

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 30 Jun 2009 22:27:54 -0700

"Another thing I was thinking, is the method I'd prefer is having the tile
just drop out under the player completely, and falls into the basement along
with the player."

Oh, that's a cool idea. I'll try to script up something for that. Do you
have a preference for swing open or drop? I bet they will be similar work on
my end

On Tue, Jun 30, 2009 at 10:07 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Another thing I was thinking, is the method I'd prefer is having the tile
> just drop out under the player completely, and falls into the basement along
> with the player.
>
>
> On Tue, Jun 30, 2009 at 11:50 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>
>> If it's not too hard I'd prefer that they swing open, but keep in mind
>> there are 630 individual tiles (including the diamond path), do you think
>> you'd be up for that?
>>
>>
>>
>> On Tue, Jun 30, 2009 at 11:47 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> Nice job. Do you want to leave the ground drop throughable like it is now
>>> or do we want it to be trapdoors that swing open?
>>>
>>>
>>> On Tue, Jun 30, 2009 at 7:39 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:rorac
>>>>
>>>> Message: Finished filling in the diamond room.
>>>>
>>>>
>>>>
>>>> <Files Changed>
>>>> U   Scripts/Maps/templemap_geometry.lua
>>>>
>>>>
>>>>
>>>
>>
>

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