"Another thing I was thinking, is the method I'd prefer is having the tile just drop out under the player completely, and falls into the basement along with the player." Oh, that's a cool idea. I'll try to script up something for that. Do you have a preference for swing open or drop? I bet they will be similar work on my end On Tue, Jun 30, 2009 at 10:07 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > Another thing I was thinking, is the method I'd prefer is having the tile > just drop out under the player completely, and falls into the basement along > with the player. > > > On Tue, Jun 30, 2009 at 11:50 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: > >> If it's not too hard I'd prefer that they swing open, but keep in mind >> there are 630 individual tiles (including the diamond path), do you think >> you'd be up for that? >> >> >> >> On Tue, Jun 30, 2009 at 11:47 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >> >>> Nice job. Do you want to leave the ground drop throughable like it is now >>> or do we want it to be trapdoors that swing open? >>> >>> >>> On Tue, Jun 30, 2009 at 7:39 PM, Apache User < >>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>> >>>> User:rorac >>>> >>>> Message: Finished filling in the diamond room. >>>> >>>> >>>> >>>> <Files Changed> >>>> U Scripts/Maps/templemap_geometry.lua >>>> >>>> >>>> >>> >> >