[project1dev] Re: Project1 - SVN Update 273

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 24 Jun 2009 21:39:30 -0700

yeah collision problems are me, i got it on my list to fix.

much like so many of us, work has been owning me too, ive been working til 9
every day this week so far and am really beat.

On Wed, Jun 24, 2009 at 7:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> thats probly me hehe
>
>
> On Wed, Jun 24, 2009 at 7:30 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Long story short that was just bad code but that part still worked.
>> EnablePlayerControl was a function that only ran Player_EnableControl(1);.
>> Fixed it just the same. Thanks
>>
>> The part that I'm still not sure what's going on is when you talk to the
>> old man. If it does pause the player (which doesn't always happen)
>> repressing the key brings player control back.
>>
>>
>> On Wed, Jun 24, 2009 at 5:21 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> i was checkin out the scripts, the player control issue seems to be on
>>> your side, check this out this is in the tick function for enabling player
>>> control when the ball touches the ground:
>>>
>>>   --when the ball touches the ground, re-enable player control
>>>   if Model_IsOnGround(PlayerModel) == 1 then
>>>     EnablePlayerControl();
>>>   end
>>> i think the other 2 problems are mine
>>>   On Wed, Jun 24, 2009 at 3:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> i hear you ):
>>>>
>>>> well disabling control im not sure if thats my side or yours.
>>>>
>>>> collision for arrows i think is my side
>>>> and the unable to get the value i think is the var storage system
>>>> malfunctioning, i'm 99% sure it's my side.
>>>>   On Wed, Jun 24, 2009 at 3:11 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> Yeah, I know but it's frustrating when things don't work like I expect
>>>>> them to. Plus, I'm not really sure if I'm doing something wrong or if the
>>>>> engine is.
>>>>>
>>>>>
>>>>> On Wed, Jun 24, 2009 at 3:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> whenever we do new things there's probably going to be bugs, that will
>>>>>> continue despite efforts to minimize it (and it's normal) :P
>>>>>>   On Wed, Jun 24, 2009 at 2:55 PM, Apache User <
>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>
>>>>>>> User:korgath
>>>>>>>
>>>>>>> Message: uploaded my progress...
>>>>>>> added disabling player control to oldman dialogue on voidmap
>>>>>>> added collision to arrows
>>>>>>> added collision to spikes
>>>>>>> but none of those features work right... grrr
>>>>>>>
>>>>>>> <Files Changed>
>>>>>>> U   Scripts/Enemies/Traps/Arrow.lua
>>>>>>> U   Scripts/Enemies/Traps/spikes.lua
>>>>>>> U   Scripts/Maps/voidmap.lua
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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