yeah collision problems are me, i got it on my list to fix. much like so many of us, work has been owning me too, ive been working til 9 every day this week so far and am really beat. On Wed, Jun 24, 2009 at 7:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > thats probly me hehe > > > On Wed, Jun 24, 2009 at 7:30 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Long story short that was just bad code but that part still worked. >> EnablePlayerControl was a function that only ran Player_EnableControl(1);. >> Fixed it just the same. Thanks >> >> The part that I'm still not sure what's going on is when you talk to the >> old man. If it does pause the player (which doesn't always happen) >> repressing the key brings player control back. >> >> >> On Wed, Jun 24, 2009 at 5:21 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> i was checkin out the scripts, the player control issue seems to be on >>> your side, check this out this is in the tick function for enabling player >>> control when the ball touches the ground: >>> >>> --when the ball touches the ground, re-enable player control >>> if Model_IsOnGround(PlayerModel) == 1 then >>> EnablePlayerControl(); >>> end >>> i think the other 2 problems are mine >>> On Wed, Jun 24, 2009 at 3:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> i hear you ): >>>> >>>> well disabling control im not sure if thats my side or yours. >>>> >>>> collision for arrows i think is my side >>>> and the unable to get the value i think is the var storage system >>>> malfunctioning, i'm 99% sure it's my side. >>>> On Wed, Jun 24, 2009 at 3:11 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> Yeah, I know but it's frustrating when things don't work like I expect >>>>> them to. Plus, I'm not really sure if I'm doing something wrong or if the >>>>> engine is. >>>>> >>>>> >>>>> On Wed, Jun 24, 2009 at 3:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> whenever we do new things there's probably going to be bugs, that will >>>>>> continue despite efforts to minimize it (and it's normal) :P >>>>>> On Wed, Jun 24, 2009 at 2:55 PM, Apache User < >>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>> >>>>>>> User:korgath >>>>>>> >>>>>>> Message: uploaded my progress... >>>>>>> added disabling player control to oldman dialogue on voidmap >>>>>>> added collision to arrows >>>>>>> added collision to spikes >>>>>>> but none of those features work right... grrr >>>>>>> >>>>>>> <Files Changed> >>>>>>> U Scripts/Enemies/Traps/Arrow.lua >>>>>>> U Scripts/Enemies/Traps/spikes.lua >>>>>>> U Scripts/Maps/voidmap.lua >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >