i was checkin out the scripts, the player control issue seems to be on your side, check this out this is in the tick function for enabling player control when the ball touches the ground: --when the ball touches the ground, re-enable player control if Model_IsOnGround(PlayerModel) == 1 then EnablePlayerControl(); end i think the other 2 problems are mine On Wed, Jun 24, 2009 at 3:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > i hear you ): > > well disabling control im not sure if thats my side or yours. > > collision for arrows i think is my side > and the unable to get the value i think is the var storage system > malfunctioning, i'm 99% sure it's my side. > On Wed, Jun 24, 2009 at 3:11 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: > >> Yeah, I know but it's frustrating when things don't work like I expect >> them to. Plus, I'm not really sure if I'm doing something wrong or if the >> engine is. >> >> >> On Wed, Jun 24, 2009 at 3:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> whenever we do new things there's probably going to be bugs, that will >>> continue despite efforts to minimize it (and it's normal) :P >>> On Wed, Jun 24, 2009 at 2:55 PM, Apache User < >>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>> >>>> User:korgath >>>> >>>> Message: uploaded my progress... >>>> added disabling player control to oldman dialogue on voidmap >>>> added collision to arrows >>>> added collision to spikes >>>> but none of those features work right... grrr >>>> >>>> <Files Changed> >>>> U Scripts/Enemies/Traps/Arrow.lua >>>> U Scripts/Enemies/Traps/spikes.lua >>>> U Scripts/Maps/voidmap.lua >>>> >>>> >>>> >>> >> >