[project1dev] Re: Project1 - SVN Update 198

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 1 Jun 2009 23:10:00 -0700

wow that looks really nice with those balls in the void

i can't wait to see what they look like when they are movin around

for the arrows can you make them kill themelves after a certain amount of
time or distance?

On Mon, Jun 1, 2009 at 10:55 PM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:korgath
>
> Message: spiketraps now work as intended. check them out on kenttest. they
> have no art but are the squares
> arrow shooter now shoots. i will change how it to be a trip wire
> voidmap now has puffballs. i will make them move around eventually
>
>
> <Files Changed>
> U   Scripts/Enemies/Traps/ArrowShooter.lua
> U   Scripts/Enemies/Traps/spikes.lua
> U   Scripts/Maps/kenttest.lua
> U   Scripts/Maps/voidmap.lua
>
>
>

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