[project1dev] Re: Project1 - SVN Update 198

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 2 Jun 2009 11:18:40 -0400

hey kent, i made spikes for you this morning but had to leave for work

On Tue, Jun 2, 2009 at 11:16 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Yeah I'mm make them kill themselves. Didn't think about that.
>
>
> On Mon, Jun 1, 2009 at 11:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> wow that looks really nice with those balls in the void
>>
>> i can't wait to see what they look like when they are movin around
>>
>> for the arrows can you make them kill themelves after a certain amount of
>> time or distance?
>>
>>
>> On Mon, Jun 1, 2009 at 10:55 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:korgath
>>>
>>> Message: spiketraps now work as intended. check them out on kenttest.
>>> they have no art but are the squares
>>> arrow shooter now shoots. i will change how it to be a trip wire
>>> voidmap now has puffballs. i will make them move around eventually
>>>
>>>
>>> <Files Changed>
>>> U   Scripts/Enemies/Traps/ArrowShooter.lua
>>> U   Scripts/Enemies/Traps/spikes.lua
>>> U   Scripts/Maps/kenttest.lua
>>> U   Scripts/Maps/voidmap.lua
>>>
>>>
>>>
>>
>

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