[project1dev] Re: Project1 - SVN Update 177

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 30 May 2009 12:14:39 -0700

ok cool deal, i agree thanks (:

On Sat, May 30, 2009 at 12:07 PM,  <figarus@xxxxxxxxx> wrote:
> Through them is fine and better :)
> Sent via BlackBerry from T-Mobile
>
> -----Original Message-----
> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>
> Date: Sat, 30 May 2009 12:06:59
> To: <project1dev@xxxxxxxxxxxxx>
> Subject: [project1dev] Re: Project1 - SVN Update 177
>
>
> would it be cool if our transparent objects didn't have shadows on them?
>
> With the kind of shadows we are using it seems like either we can cast
> shadows on transparent objects OR we can see shadows through
> transparent objects but not both.
>
> i think being able to see shadows through transparent objects is the
> right choice (cause of glass windows, being able to look in at a
> shadowy room) but what do you think?
>
> On Sat, May 30, 2009 at 11:56 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>> they are hard to see
>>
>> On Sat, May 30, 2009 at 2:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>> uhhh...
>>>
>>> in real life, do transparent objects have shadows cast on them?
>>>
>>> No right?
>>>
>>> Like you don't cast a shadow on glass right?
>>>
>>> On Sat, May 30, 2009 at 11:43 AM, Apache User
>>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>> > User:atrix256
>>> >
>>> > Message: graphics update - transparent polygons no longer cast shadows,
>>> > also shadows are now visible through transparent polygons (:
>>> >
>>> > <Files Changed>
>>> > U   ARRelease.exe
>>> > U   AR_AnimModels.cpp
>>> > U   AR_AnimModels.h
>>> > U   AR_OctTree.cpp
>>> > U   READMETODO.txt
>>> >
>>> >
>>> >
>>>
>>
>>
>
>

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