ok cool deal, i agree thanks (: On Sat, May 30, 2009 at 12:07 PM, <figarus@xxxxxxxxx> wrote: > Through them is fine and better :) > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: Alan Wolfe <alan.wolfe@xxxxxxxxx> > > Date: Sat, 30 May 2009 12:06:59 > To: <project1dev@xxxxxxxxxxxxx> > Subject: [project1dev] Re: Project1 - SVN Update 177 > > > would it be cool if our transparent objects didn't have shadows on them? > > With the kind of shadows we are using it seems like either we can cast > shadows on transparent objects OR we can see shadows through > transparent objects but not both. > > i think being able to see shadows through transparent objects is the > right choice (cause of glass windows, being able to look in at a > shadowy room) but what do you think? > > On Sat, May 30, 2009 at 11:56 AM, eric drewes <figarus@xxxxxxxxx> wrote: >> they are hard to see >> >> On Sat, May 30, 2009 at 2:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>> uhhh... >>> >>> in real life, do transparent objects have shadows cast on them? >>> >>> No right? >>> >>> Like you don't cast a shadow on glass right? >>> >>> On Sat, May 30, 2009 at 11:43 AM, Apache User >>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>> > User:atrix256 >>> > >>> > Message: graphics update - transparent polygons no longer cast shadows, >>> > also shadows are now visible through transparent polygons (: >>> > >>> > <Files Changed> >>> > U ARRelease.exe >>> > U AR_AnimModels.cpp >>> > U AR_AnimModels.h >>> > U AR_OctTree.cpp >>> > U READMETODO.txt >>> > >>> > >>> > >>> >> >> > >