User:atrix256 Message: Added 3 new script functions in preperation for next milestone Player_EnableControl - This is used to turn on and off player control over the main character (so script can take over the movement for cinematic type events) Player_GetModelID - This returns the ID of the model that the player is using so you can move it directly (ie in a cinematic type event), but you can also do to the player model most everything you can do to a regular model such as set the scale or animation speed as well. Player_SetModel - This lets you set the player model to a specific model, so we can use it to make the player be the puff ball in the beginning of the map in milestone2. I set up some console commands in cavemap as examples of this stuff... Control off - turn off player control Control on - turn on player control Disguise on - switch to the player looking like a miner Disguise off - swith the player back to the regular player model Grow - make the player huge <Files Changed> U ARRelease.exe U AR_Camera.cpp U AR_LuaFuncs.cpp U AR_Map.cpp U AR_PlayerData.cpp U AR_PlayerData.h A Docs/Script Help/Player_EnableControl.html A Docs/Script Help/Player_GetModelID.html A Docs/Script Help/Player_SetModel.html U Docs/Script Help/toc.html U READMETODO.txt U Scripts/Maps/cavemap.lua