User:atrix256 Message: made a new script command MapSettings_ShadowsOn which you can use to turn off shadows for a specific map (when you leave the map, if shadows were on before they'll be on again) also i think the animation problem is fixed. Eric's walking kobold art is in. <Files Changed> U ARRelease.exe U AR_AnimModels.cpp U AR_LuaFuncs.cpp U AR_Map.cpp U AR_Map.h U Art/Models/Enemies/Walker.ms3d D Art/Models/Enemies/walker2.ms3d A Docs/Script Help/MapSettings_ShadowsOn.html U Docs/Script Help/toc.html U Docs/Website/index.php A Docs/Website/milestone1a.jpg A Docs/Website/milestone1b.jpg A Docs/Website/milestone1c.jpg A Docs/Website/milestone1d.jpg A Docs/Website/milestone1e.jpg A Docs/Website/milestone1f.jpg A Docs/Website/milestone1g.jpg A Docs/Website/milestone1h.jpg U READMETODO.txt U Scripts/CombatEnemies/miner.lua U Scripts/CombatEnemies/runner.lua U Scripts/Enemies/miner.lua U Scripts/Enemies/runner.lua U Scripts/Maps/cavemap.lua