Yeah I knew he did it for the miner aggro, but now that I think about it they are almost exactly the same thing :) We will probably have a lot of stuff we can look back to and utilize later on like this, so these mini projects are very useful. I also anticipate all of Kent's trap work getting major usage in future areas too. On Wed, Jul 22, 2009 at 3:43 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: > Kent uses that distance stuff already for other things, such as the miners > in the cavemap knowing when to start chasing you. > > As far as this being good for AI, yeah thats what i was thinkin too, so i > don't think it'd be a waste at all (: > On Wed, Jul 22, 2009 at 3:33 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: >> >> I actually like this a lot Eric, and like Alan said it will help a lot >> with towns :) >> >> So even if we don't have that exact cat room anywhere it would be >> great for npcs in general. I am partial to kitties myself :P >> >> The distance stuff we worked out in fogpush would help here I think, >> Alan came up with a great way to judge when you are close to a model, >> so if you want to use that Kent it might help. Maybe we need some >> kind of random wander script to execute there.. hey, I just realized >> this could be good for enemies too, such as if you get too close to a >> treasure chest that is important, a bunch of enemies standing guard >> would launch their aggro. >> >> On Tue, Jul 21, 2009 at 4:47 PM, <figarus@xxxxxxxxx> wrote: >> > Ok this is going to sound a little strange but I was at a party at a >> > farm >> > this weekend and the farm had kittens that lived up on the porch with >> > (presumably) their parents. The kittens would wander the area and >> > occasionally bump into each other, play a little bit and occasionally >> > lay >> > down and nap. If you approached one they would almost casually back off. >> > The >> > whole time I was watching them all I could think about was how neat itd >> > be >> > in game if we had that scenario - bare w/ me - a room with the kittens >> > and >> > the cats, and they pretty much don't do anything except add a neat >> > detail >> > and flavor. >> > >> > But later, when you are shrunk - it becomes a menacing place you have to >> > sneak through and avoid the kittens or else they'll alert the big cats. >> > >> > What do you think? Silly? Neat? Pointless? >> > >> > Sent via BlackBerry from T-Mobile >> > >> > ________________________________ >> > From: Kent Petersen >> > Date: Tue, 21 Jul 2009 16:39:43 -0700 >> > To: <project1dev@xxxxxxxxxxxxx> >> > Subject: [project1dev] Re: Personal Update >> > >> > Yeah, I will probably have some spare time this week. Whatcha thinking? >> > >> > On Tue, Jul 21, 2009 at 4:34 PM, <figarus@xxxxxxxxx> wrote: >> >> >> >> Kent, I have something I've been thinking about and was going to ask >> >> for >> >> your help on, but I don't exactly need it for this milestone - if you >> >> are >> >> bored and have time and want a mini project, I think the game has >> >> everything >> >> we need for it already... >> >> >> >> Sent via BlackBerry from T-Mobile >> >> >> >> ________________________________ >> >> From: Kent Petersen >> >> Date: Tue, 21 Jul 2009 16:24:39 -0700 >> >> To: <project1dev@xxxxxxxxxxxxx> >> >> Subject: [project1dev] Re: Personal Update >> >> No problem man. >> >> >> >> Since the temple temporarily put on hold does anyone need any help? >> >> >> >> On Tue, Jul 21, 2009 at 4:22 PM, Nick Klotz <roracsenshi@xxxxxxxxx> >> >> wrote: >> >>> >> >>> I am going out tonight, won't be back until thursday and will be busy >> >>> until friday evening. I am putting further construction of the temple >> >>> on >> >>> hold until I have enough free time, which is likely to begin on >> >>> saturday. >> >>> I will be available to answer most questions via email and if there >> >>> are >> >>> any pressing issues, either Alan or Eric feel free to get a hold of me >> >>> via >> >>> text/phone. Pull my cell from my resume. >> > >> > >> > >