[project1dev] Re: Personal Update

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 22 Jul 2009 15:33:10 -0700

I actually like this a lot Eric, and like Alan said it will help a lot
with towns :)

So even if we don't have that exact cat room anywhere it would be
great for npcs in general.  I am partial to kitties myself :P

The distance stuff we worked out in fogpush would help here I think,
Alan came up with a great way to judge when you are close to a model,
so if you want to use that Kent it might help.  Maybe we need some
kind of random wander script to execute there.. hey, I just realized
this could be good for enemies too, such as if you get too close to a
treasure chest that is important, a bunch of enemies standing guard
would launch their aggro.

On Tue, Jul 21, 2009 at 4:47 PM, <figarus@xxxxxxxxx> wrote:
> Ok this is going to sound a little strange but I was at a party at a farm
> this weekend and the farm had kittens that lived up on the porch with
> (presumably) their parents. The kittens would wander the area and
> occasionally bump into each other, play a little bit and occasionally lay
> down and nap. If you approached one they would almost casually back off. The
> whole time I was watching them all I could think about was how neat itd be
> in game if we had that scenario - bare w/ me - a room with the kittens and
> the cats, and they pretty much don't do anything except add a neat detail
> and flavor.
>
> But later, when you are shrunk - it becomes a menacing place you have to
> sneak through and avoid the kittens or else they'll alert the big cats.
>
> What do you think? Silly? Neat? Pointless?
>
> Sent via BlackBerry from T-Mobile
>
> ________________________________
> From: Kent Petersen
> Date: Tue, 21 Jul 2009 16:39:43 -0700
> To: <project1dev@xxxxxxxxxxxxx>
> Subject: [project1dev] Re: Personal Update
>
> Yeah, I will probably have some spare time this week. Whatcha thinking?
>
> On Tue, Jul 21, 2009 at 4:34 PM, <figarus@xxxxxxxxx> wrote:
>>
>> Kent, I have something I've been thinking about and was going to ask for
>> your help on, but I don't exactly need it for this milestone - if you are
>> bored and have time and want a mini project, I think the game has everything
>> we need for it already...
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ________________________________
>> From: Kent Petersen
>> Date: Tue, 21 Jul 2009 16:24:39 -0700
>> To: <project1dev@xxxxxxxxxxxxx>
>> Subject: [project1dev] Re: Personal Update
>> No problem man.
>>
>> Since the temple temporarily put on hold does anyone need any help?
>>
>> On Tue, Jul 21, 2009 at 4:22 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>>>
>>> I am going out tonight, won't be back until thursday and will be busy
>>> until friday evening.  I am putting further construction of the temple on
>>> hold until I have enough free time, which is likely to begin on saturday.
>>> I will be available to answer most questions via email and if there are
>>> any pressing issues, either Alan or Eric feel free to get a hold of me via
>>> text/phone. Pull my cell from my resume.
>
>

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