I actually like this a lot Eric, and like Alan said it will help a lot with towns :) So even if we don't have that exact cat room anywhere it would be great for npcs in general. I am partial to kitties myself :P The distance stuff we worked out in fogpush would help here I think, Alan came up with a great way to judge when you are close to a model, so if you want to use that Kent it might help. Maybe we need some kind of random wander script to execute there.. hey, I just realized this could be good for enemies too, such as if you get too close to a treasure chest that is important, a bunch of enemies standing guard would launch their aggro. On Tue, Jul 21, 2009 at 4:47 PM, <figarus@xxxxxxxxx> wrote: > Ok this is going to sound a little strange but I was at a party at a farm > this weekend and the farm had kittens that lived up on the porch with > (presumably) their parents. The kittens would wander the area and > occasionally bump into each other, play a little bit and occasionally lay > down and nap. If you approached one they would almost casually back off. The > whole time I was watching them all I could think about was how neat itd be > in game if we had that scenario - bare w/ me - a room with the kittens and > the cats, and they pretty much don't do anything except add a neat detail > and flavor. > > But later, when you are shrunk - it becomes a menacing place you have to > sneak through and avoid the kittens or else they'll alert the big cats. > > What do you think? Silly? Neat? Pointless? > > Sent via BlackBerry from T-Mobile > > ________________________________ > From: Kent Petersen > Date: Tue, 21 Jul 2009 16:39:43 -0700 > To: <project1dev@xxxxxxxxxxxxx> > Subject: [project1dev] Re: Personal Update > > Yeah, I will probably have some spare time this week. Whatcha thinking? > > On Tue, Jul 21, 2009 at 4:34 PM, <figarus@xxxxxxxxx> wrote: >> >> Kent, I have something I've been thinking about and was going to ask for >> your help on, but I don't exactly need it for this milestone - if you are >> bored and have time and want a mini project, I think the game has everything >> we need for it already... >> >> Sent via BlackBerry from T-Mobile >> >> ________________________________ >> From: Kent Petersen >> Date: Tue, 21 Jul 2009 16:24:39 -0700 >> To: <project1dev@xxxxxxxxxxxxx> >> Subject: [project1dev] Re: Personal Update >> No problem man. >> >> Since the temple temporarily put on hold does anyone need any help? >> >> On Tue, Jul 21, 2009 at 4:22 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: >>> >>> I am going out tonight, won't be back until thursday and will be busy >>> until friday evening. I am putting further construction of the temple on >>> hold until I have enough free time, which is likely to begin on saturday. >>> I will be available to answer most questions via email and if there are >>> any pressing issues, either Alan or Eric feel free to get a hold of me via >>> text/phone. Pull my cell from my resume. > >