any of these games free? On Sun, Apr 25, 2010 at 8:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Thats rad we should play that and see how it is (: > > I'm thinkin since our game code is already so much geared towards overhead > view we should get the overhead part workin first and then we can dive into > the FPS part. > > We should play a bunch of stuff like this before we get there to see what > we wanna try (: > > > On Sun, Apr 25, 2010 at 7:51 PM, <figarus@xxxxxxxxx> wrote: > >> http://addons.eventscripts.com/addons/view/dnd >> >> i found this add on for counterstrike source, just trying to think of some >> ways that we could see some examples of FPS magic >> >> On Apr 25, 2010 7:17pm, eric drewes <figarus@xxxxxxxxx> wrote: >> > i think there are a ton of story ideas that could work with your plan >> for the game in the fantasy genre >> > >> > On Sun, Apr 25, 2010 at 7:11 PM, Alan Wolfe alan.wolfe@xxxxxxxxx> >> wrote: >> > >> > That sounds pretty awesome too. >> > >> > I am really gun shy about opening this game up too much and making it >> another impossible task so i'm thinking for the most part keep it linear, >> but have a couple choices the player can make off the beaten path like the >> original act raiser. >> > >> > >> > >> > Like letting them choose where they want to go to next and maybe a map >> or 2 that take a little work to find, but other than that, it'd be the same >> game every time. >> > >> > Its weird... even though act raiser is the same game every time, >> something about it makes me want to replay it every now and then. >> > >> > >> > >> > Anyways, multiple races would make for an awesome game but im thinkin >> that may be too big of scope to start out with. >> > >> > >> > On Sun, Apr 25, 2010 at 4:07 PM, eric drewes figarus@xxxxxxxxx> wrote: >> > >> > >> > or hey if you were going to make this a replayable skermish type game >> maybe its a world where there's 3 different types, so its like a tech based >> civ vs. a magic based civ vs steam punk, with different strengths and >> weaknesses for each ot balance em out (like starcraft) >> > >> > >> > >> > >> > i dunno if you're thinking of doing a linear campaign like actraiser or >> if you wanted to do a scenario based game... i dunno if you've played it but >> peter and i have been playing this game called "Demigods" which is a really >> sweet game, you should check it out, but basically there's 5 demigod >> assassins and 5 demigod generals and you pick one and you can set up allies >> and enemies you face against and then its a lot like tower D and there's 5-6 >> different "boards" you can play on but its like a sport where even though >> the basic rules and layout of the maps are the same, the execution is >> different every time so its always fresh. >> > >> > >> > >> > >> > >> > On Sun, Apr 25, 2010 at 7:02 PM, eric drewes figarus@xxxxxxxxx> wrote: >> > >> > >> > >> > well, i would say you have a ton of options as far as designing a >> completely different game while using the same gameplay style as act >> raiser... >> > >> > some examples: >> > >> > >> > you can be an intergalactic version of Genghis Kahn where your mech army >> or whatnot is taking over a planet, the cherub could be some sort of >> upgradeable flying unit that you can purchase new weapons/armor/propulsion >> for... and maybe you don't "level up" by population directly, but rather as >> your population grows, you make more money via taxes from supporters of your >> leadership, and then you buy upgrades/levels with the gold. This would work >> in the first person view also because it'd make sense you had guns, etc. >> also magic spells could just be supertech or like magitech :) >> > >> > >> > >> > >> > >> > >> > keeping along the steam punk theme the cherub could be a dirigible type >> thing and yeah, the "magic" could be tesla style super weapons like a tesla >> coil, tesla's earth quake machine, etc. >> > >> > >> > >> > >> > >> > >> > if you wanted to keep magic/fantasy as the main theme, you could just >> make the main character a powerful sorcerer, the cherub could be a dragon >> rider or something.... >> > >> > >> > just some thoughts :) >> > >> > >> > >> > >> > >> > >> > On Sun, Apr 25, 2010 at 6:54 PM, Alan Wolfe alan.wolfe@xxxxxxxxx> >> wrote: >> > >> > >> > >> > >> > So in the original act raiser game, you the player were basically the >> christian god (more or less) >> > >> > You controlled a cherub to do your will when in the overworld map. >> > >> > When going down to fight the bosses, your soul would descend from the >> heavens into a statue that would animate into a fleshy warrior and you would >> kick some ass with your own hands. >> > >> > >> > >> > >> > >> > >> > You leveled up from increased population supposedly due to their >> increased faith in you. >> > >> > It all kind of fit together and made sense and the people worshiped you. >> > >> > So how do we make a game like this where we aren't too much like the >> original. >> > >> > >> > >> > >> > >> > >> > The original game was made by Enix, so basically if we screw this up >> we'll get squashed by the squeenix monster!!! >> > >> > Some things i've been thinkin about... >> > >> > #1 - if we change it from being a cherub to something else, does that >> something else fly or walk? If they walk, it kinda changes the gameplay >> cause you get stopped by barriers and rivers and stuff like that. While >> that might make a good game, it kinda diverges from the origional game quite >> a bit and may not be enough like the original game play. >> > >> > >> > >> > >> > >> > >> > #2 - if we change you from being a god to something else, why does >> population cause you to level up? Why do you have magic spells? etc. >> > >> > So... brainstorm time! what do you guys think, what's your thoughts? >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > > > >