Ive never tried coding it either :P On Tue, Apr 27, 2010 at 9:41 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > oh yeah. You mentioned A* before. So, I've heard of it but I haven't tried > making it or anything > > > On Tue, Apr 27, 2010 at 9:41 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Yeah totally, I actually thought it was a first level wrap up from your >> description. >> >> I wouldn't even expand the map until we finished it and tried playing it a >> little. The balance may already be there. >> >> >> On Tue, Apr 27, 2010 at 9:10 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> You know i've been thinking and this might be enough for the whole of the >>> first level. >>> >>> I was thinking it would be only part of the first level, but we dont need >>> a lot of complicated stuff for level 1. >>> >>> We could just expand the map out more where there's more forest, and a >>> couple more troll huts strewn about the map. >>> >>> Same thing for everything else though... you build the town, seal the >>> troll huts as you can, fighting off the trolls. When you get over a certain >>> population you level up and get the lightning spell. A towns person tells >>> you "hey that boulder to the west is blocking our path, could you destroy it >>> for us with your lightning?" (or something liek that) which triggers the bat >>> plague and exposes the boss. >>> >>> Good enough for first level you guys think? >>> On Tue, Apr 27, 2010 at 9:03 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> hey kent btw there's something called A* ("A star"). Im not sure if >>>> you've heard of it or not, but its a path finding algorithm. >>>> >>>> If you ever want a guy to be able to find his way from point A to point >>>> B I can add A* support into script so you can have enemies path smartly. >>>> >>>> I agree with you though that for these monsters doing the pathing like >>>> you have been doing pathing should be just fine (: >>>> On Tue, Apr 27, 2010 at 8:13 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>> >>>>> I feel hungry. >>>>> >>>>> >>>>> On Tue, Apr 27, 2010 at 11:01 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> Scripting wise. That seems like no problem. Enemy pathing will be done >>>>>> similar to how I did it before. I may even be able to recycle a bunch of >>>>>> the >>>>>> code. >>>>>> >>>>>> From my point of view this doesn't seem like a lot of work. How does >>>>>> everyone else feel? >>>>>> >>>>>> >>>>>> On Mon, Apr 26, 2010 at 11:28 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> forgive the programmer art :P >>>>>>> >>>>>>> http://pyotek.com/projects/wiki/doku.php?id=actraisermainpage >>>>>>> >>>>>>> what you guys think? >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >