[project1dev] Re: Act raiser notes!

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 27 Apr 2010 09:43:41 -0700

Ive never tried coding it either :P
On Tue, Apr 27, 2010 at 9:41 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> oh yeah. You mentioned A* before. So, I've heard of it but I haven't tried
> making it or anything
>
>
> On Tue, Apr 27, 2010 at 9:41 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Yeah totally, I actually thought it was a first level wrap up from your
>> description.
>>
>> I wouldn't even expand the map until we finished it and tried playing it a
>> little. The balance may already be there.
>>
>>
>> On Tue, Apr 27, 2010 at 9:10 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> You know i've been thinking and this might be enough for the whole of the
>>> first level.
>>>
>>> I was thinking it would be only part of the first level, but we dont need
>>> a lot of complicated stuff for level 1.
>>>
>>> We could just expand the map out more where there's more forest, and a
>>> couple more troll huts strewn about the map.
>>>
>>> Same thing for everything else though... you build the town, seal the
>>> troll huts as you can, fighting off the trolls.  When you get over a certain
>>> population you level up and get the lightning spell.  A towns person tells
>>> you "hey that boulder to the west is blocking our path, could you destroy it
>>> for us with your lightning?" (or something liek that) which triggers the bat
>>> plague and exposes the boss.
>>>
>>> Good enough for first level you guys think?
>>>   On Tue, Apr 27, 2010 at 9:03 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> hey kent btw there's something called A* ("A star").  Im not sure if
>>>> you've heard of it or not, but its a path finding algorithm.
>>>>
>>>> If you ever want a guy to be able to find his way from point A to point
>>>> B I can add A* support into script so you can have enemies path smartly.
>>>>
>>>> I agree with you though that for these monsters doing the pathing like
>>>> you have been doing pathing should be just fine (:
>>>>   On Tue, Apr 27, 2010 at 8:13 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>
>>>>> I feel hungry.
>>>>>
>>>>>
>>>>> On Tue, Apr 27, 2010 at 11:01 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> Scripting wise. That seems like no problem. Enemy pathing will be done
>>>>>> similar to how I did it before. I may even be able to recycle a bunch of 
>>>>>> the
>>>>>> code.
>>>>>>
>>>>>> From my point of view this doesn't seem like a lot of work. How does
>>>>>> everyone else feel?
>>>>>>
>>>>>>
>>>>>> On Mon, Apr 26, 2010 at 11:28 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> forgive the programmer art :P
>>>>>>>
>>>>>>> http://pyotek.com/projects/wiki/doku.php?id=actraisermainpage
>>>>>>>
>>>>>>> what you guys think?
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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