[project1dev] Re: Act raiser notes!

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 27 Apr 2010 09:41:45 -0700

oh yeah. You mentioned A* before. So, I've heard of it but I haven't tried
making it or anything

On Tue, Apr 27, 2010 at 9:41 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Yeah totally, I actually thought it was a first level wrap up from your
> description.
>
> I wouldn't even expand the map until we finished it and tried playing it a
> little. The balance may already be there.
>
>
> On Tue, Apr 27, 2010 at 9:10 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> You know i've been thinking and this might be enough for the whole of the
>> first level.
>>
>> I was thinking it would be only part of the first level, but we dont need
>> a lot of complicated stuff for level 1.
>>
>> We could just expand the map out more where there's more forest, and a
>> couple more troll huts strewn about the map.
>>
>> Same thing for everything else though... you build the town, seal the
>> troll huts as you can, fighting off the trolls.  When you get over a certain
>> population you level up and get the lightning spell.  A towns person tells
>> you "hey that boulder to the west is blocking our path, could you destroy it
>> for us with your lightning?" (or something liek that) which triggers the bat
>> plague and exposes the boss.
>>
>> Good enough for first level you guys think?
>> On Tue, Apr 27, 2010 at 9:03 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> hey kent btw there's something called A* ("A star").  Im not sure if
>>> you've heard of it or not, but its a path finding algorithm.
>>>
>>> If you ever want a guy to be able to find his way from point A to point B
>>> I can add A* support into script so you can have enemies path smartly.
>>>
>>> I agree with you though that for these monsters doing the pathing like
>>> you have been doing pathing should be just fine (:
>>>   On Tue, Apr 27, 2010 at 8:13 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> I feel hungry.
>>>>
>>>>
>>>> On Tue, Apr 27, 2010 at 11:01 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> Scripting wise. That seems like no problem. Enemy pathing will be done
>>>>> similar to how I did it before. I may even be able to recycle a bunch of 
>>>>> the
>>>>> code.
>>>>>
>>>>> From my point of view this doesn't seem like a lot of work. How does
>>>>> everyone else feel?
>>>>>
>>>>>
>>>>> On Mon, Apr 26, 2010 at 11:28 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> forgive the programmer art :P
>>>>>>
>>>>>> http://pyotek.com/projects/wiki/doku.php?id=actraisermainpage
>>>>>>
>>>>>> what you guys think?
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: