oh yeah. You mentioned A* before. So, I've heard of it but I haven't tried making it or anything On Tue, Apr 27, 2010 at 9:41 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Yeah totally, I actually thought it was a first level wrap up from your > description. > > I wouldn't even expand the map until we finished it and tried playing it a > little. The balance may already be there. > > > On Tue, Apr 27, 2010 at 9:10 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> You know i've been thinking and this might be enough for the whole of the >> first level. >> >> I was thinking it would be only part of the first level, but we dont need >> a lot of complicated stuff for level 1. >> >> We could just expand the map out more where there's more forest, and a >> couple more troll huts strewn about the map. >> >> Same thing for everything else though... you build the town, seal the >> troll huts as you can, fighting off the trolls. When you get over a certain >> population you level up and get the lightning spell. A towns person tells >> you "hey that boulder to the west is blocking our path, could you destroy it >> for us with your lightning?" (or something liek that) which triggers the bat >> plague and exposes the boss. >> >> Good enough for first level you guys think? >> On Tue, Apr 27, 2010 at 9:03 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> hey kent btw there's something called A* ("A star"). Im not sure if >>> you've heard of it or not, but its a path finding algorithm. >>> >>> If you ever want a guy to be able to find his way from point A to point B >>> I can add A* support into script so you can have enemies path smartly. >>> >>> I agree with you though that for these monsters doing the pathing like >>> you have been doing pathing should be just fine (: >>> On Tue, Apr 27, 2010 at 8:13 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> I feel hungry. >>>> >>>> >>>> On Tue, Apr 27, 2010 at 11:01 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> Scripting wise. That seems like no problem. Enemy pathing will be done >>>>> similar to how I did it before. I may even be able to recycle a bunch of >>>>> the >>>>> code. >>>>> >>>>> From my point of view this doesn't seem like a lot of work. How does >>>>> everyone else feel? >>>>> >>>>> >>>>> On Mon, Apr 26, 2010 at 11:28 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> forgive the programmer art :P >>>>>> >>>>>> http://pyotek.com/projects/wiki/doku.php?id=actraisermainpage >>>>>> >>>>>> what you guys think? >>>>>> >>>>> >>>>> >>>> >>> >> >