Re: pygame sound

  • From: <jaffar@xxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Sun, 13 Sep 2009 12:45:53 +0800

Hi Alex.  Here's some help to get your python environment up and smoothly 
running.  Give it a try and let me know if it works for you.
1.  select the my computer icon on your desktop, or alternatively go to your 
control panel and choose system.
2.  press the context menu key if you're on the my computer icon on your 
desktop, or press enter if you're at the control panel/system.
3.  arrow up or down until you hear properties on the desktop my computer icon. 
 If you're on the control panel/system, then arrow right until your hear 
advanced.  same goes for the desktop scenario.
4.  now for both cases, tab to environment variable, then press the space 
button to evoke it.
6.  now, what you really want to achieve is to put, in this case python, onto 
your system's environment path, so tab to system variables, then tab to the 
list box which contains all the system variables available to you and select 
path.
7.  Now, tab to the edit button.
9.  when you press the space bar to evoke it, you'll see a long line of 
installed programs already present in your system environment path, and this is 
where you'll add your python environment.
11.  at the end of
  the line, type the following.  I am assuming that your python software 
resides in your c drive, and that you want to put your python2.6 into your 
system's environment path, so type the following line into your environment 
path edit textbox:
  ;c:\python26;c:\python26\lib;c:\python26\scripts
  11.  tab to ok and press space bar, then press ok again, and finally press ok 
again to exit the system properties.
  12. now to test if the instructions work, go to your command prompt.  type
  python -v.  If you see a message telling you of your python version and all 
it's commands and coordinates, the congrats! you have python on your path and 
can start programming in python.  Cheers!
  ----- Original Message ----- 
  From: Alex Hall 
  To: programmingblind@xxxxxxxxxxxxx 
  Sent: Sunday, September 13, 2009 9:18 AM
  Subject: Re: pygame sound


  I got it. I used the cmd.exe command to run python.exe and manually passed it 
my path/file.py arg, and it worked. Not as good as having python.exe on the 
search path, but at least I can run things.


  Have a great day,
  Alex
  New email address: mehgcap@xxxxxxxxx
    ----- Original Message ----- 
    From: BlueScale 
    To: programmingblind@xxxxxxxxxxxxx 
    Sent: Saturday, September 12, 2009 8:26 PM
    Subject: Re: pygame sound


    Hi,
    I am not sure how to help with that.  I use Linux, so I just type python 
and the file name, and it just works.

         

    On Sat, 2009-09-12 at 19:45 -0400, Alex Hall wrote: 
      I downloaded the tutorials (2 .py files) but they do not work. I know 
this is a basic question, but I never seem to get it right: how do I tell 
edSharp to run these py files? It says that python.exe is not on the search 
path. 
      Have a great day,
      Alex
      New email address: mehgcap@xxxxxxxxx 
        ----- Original Message ----- 
        From: BlueScale 
        To: programmingblind@xxxxxxxxxxxxx 
        Sent: Saturday, September 12, 2009 7:23 PM 
        Subject: Re: pygame sound 



        the Mixer is a media player with multple channels.  If you keep track 
of each channel you are using, you can do things like start, stop, change 
volume, set playback position, get length of the file, etc.  The creater of 
Soundrts has a small tutorial.  Be sure to read the comments too because there 
are some helpful tidbits ther as well  The tutorial is at:
        http://soundrts.blogspot.com/search/label/pygame%20tutorial


             

        On Sat, 2009-09-12 at 18:16 -0400, Haden Pike wrote: 
I could be completely wrong, but from the little reading I have done 
so far, it would seem that the mixer is like a media player. You should 
be able to set the volume, but I can't find a reference to how this is 
done...I'll try googling for it. Again, this could be completely wrong...
Haden

On 9/12/2009 5:44 PM, Alex Hall wrote:
> Makes sense. How do I do this programatically? Is mixer the only sound 
> object I have, or are there others? Can I set the pitch of a sound 
> dynamically? Is each mixer a sound, or is one mixer like a media 
> player that I pass multiple sounds? Thanks.
>
>
> Have a great day,
> Alex
> New email address: mehgcap@xxxxxxxxx
> ----- Original Message ----- From: "Haden Pike" <haden.pike@xxxxxxxxx>
> To: <programmingblind@xxxxxxxxxxxxx>
> Sent: Saturday, September 12, 2009 5:38 PM
> Subject: Re: pygame sound
>
>
>>  I'm not sure how to play the sound, as I am just starting my 
>> adventures into pygame. However, I suggest you use python 2.6. More 
>> software is compatible with it. Just my suggestion...you are free to 
>> do what you want.
>> Haden
>>
>> On 9/12/2009 5:07 PM, Alex Hall wrote:
>>> Hi all,
>>>
>>> I have pygame working, I think, on Python 3.1, though I still have 
>>> python 2.6 and 2.3 on the computer. The documentation for pySonic 
>>> made sense; you create a world, put the player in it, then have 
>>> sound sources with properties like location. How would I do this in 
>>> pygame? I found the mixer object, but I am not sure how to use it to 
>>> generate sounds that relate to where the user is in the game world. 
>>> Actually, I am not even sure how to create the user's location for 
>>> other sounds to be compared to the player. I hope this makes sense 
>>> and that I am just missing something easy here.
>>>
>>>
>>> Have a great day,
>>> Alex
>>> New email address: mehgcap@xxxxxxxxx
>>> __________
>>> View the list's information and change your settings at 
>>> //www.freelists.org/list/programmingblind
>>>
>>
>>
>> -- 
>>
>> ---
>> Haden Pike
>> Email: haden.pike@xxxxxxxxx
>>
>> __________
>> View the list's information and change your settings at 
>> //www.freelists.org/list/programmingblind
>>
>
> __________
> View the list's information and change your settings at 
> //www.freelists.org/list/programmingblind
>


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