Hi Alex. Here's some help to get your python environment up and smoothly running. Give it a try and let me know if it works for you. 1. select the my computer icon on your desktop, or alternatively go to your control panel and choose system. 2. press the context menu key if you're on the my computer icon on your desktop, or press enter if you're at the control panel/system. 3. arrow up or down until you hear properties on the desktop my computer icon. If you're on the control panel/system, then arrow right until your hear advanced. same goes for the desktop scenario. 4. now for both cases, tab to environment variable, then press the space button to evoke it. 6. now, what you really want to achieve is to put, in this case python, onto your system's environment path, so tab to system variables, then tab to the list box which contains all the system variables available to you and select path. 7. Now, tab to the edit button. 9. when you press the space bar to evoke it, you'll see a long line of installed programs already present in your system environment path, and this is where you'll add your python environment. 11. at the end of the line, type the following. I am assuming that your python software resides in your c drive, and that you want to put your python2.6 into your system's environment path, so type the following line into your environment path edit textbox: ;c:\python26;c:\python26\lib;c:\python26\scripts 11. tab to ok and press space bar, then press ok again, and finally press ok again to exit the system properties. 12. now to test if the instructions work, go to your command prompt. type python -v. If you see a message telling you of your python version and all it's commands and coordinates, the congrats! you have python on your path and can start programming in python. Cheers! ----- Original Message ----- From: Alex Hall To: programmingblind@xxxxxxxxxxxxx Sent: Sunday, September 13, 2009 9:18 AM Subject: Re: pygame sound I got it. I used the cmd.exe command to run python.exe and manually passed it my path/file.py arg, and it worked. Not as good as having python.exe on the search path, but at least I can run things. Have a great day, Alex New email address: mehgcap@xxxxxxxxx ----- Original Message ----- From: BlueScale To: programmingblind@xxxxxxxxxxxxx Sent: Saturday, September 12, 2009 8:26 PM Subject: Re: pygame sound Hi, I am not sure how to help with that. I use Linux, so I just type python and the file name, and it just works. On Sat, 2009-09-12 at 19:45 -0400, Alex Hall wrote: I downloaded the tutorials (2 .py files) but they do not work. I know this is a basic question, but I never seem to get it right: how do I tell edSharp to run these py files? It says that python.exe is not on the search path. Have a great day, Alex New email address: mehgcap@xxxxxxxxx ----- Original Message ----- From: BlueScale To: programmingblind@xxxxxxxxxxxxx Sent: Saturday, September 12, 2009 7:23 PM Subject: Re: pygame sound the Mixer is a media player with multple channels. If you keep track of each channel you are using, you can do things like start, stop, change volume, set playback position, get length of the file, etc. The creater of Soundrts has a small tutorial. Be sure to read the comments too because there are some helpful tidbits ther as well The tutorial is at: http://soundrts.blogspot.com/search/label/pygame%20tutorial On Sat, 2009-09-12 at 18:16 -0400, Haden Pike wrote: I could be completely wrong, but from the little reading I have done so far, it would seem that the mixer is like a media player. You should be able to set the volume, but I can't find a reference to how this is done...I'll try googling for it. Again, this could be completely wrong... Haden On 9/12/2009 5:44 PM, Alex Hall wrote: > Makes sense. How do I do this programatically? Is mixer the only sound > object I have, or are there others? Can I set the pitch of a sound > dynamically? Is each mixer a sound, or is one mixer like a media > player that I pass multiple sounds? Thanks. > > > Have a great day, > Alex > New email address: mehgcap@xxxxxxxxx > ----- Original Message ----- From: "Haden Pike" <haden.pike@xxxxxxxxx> > To: <programmingblind@xxxxxxxxxxxxx> > Sent: Saturday, September 12, 2009 5:38 PM > Subject: Re: pygame sound > > >> I'm not sure how to play the sound, as I am just starting my >> adventures into pygame. However, I suggest you use python 2.6. More >> software is compatible with it. Just my suggestion...you are free to >> do what you want. >> Haden >> >> On 9/12/2009 5:07 PM, Alex Hall wrote: >>> Hi all, >>> >>> I have pygame working, I think, on Python 3.1, though I still have >>> python 2.6 and 2.3 on the computer. The documentation for pySonic >>> made sense; you create a world, put the player in it, then have >>> sound sources with properties like location. How would I do this in >>> pygame? I found the mixer object, but I am not sure how to use it to >>> generate sounds that relate to where the user is in the game world. >>> Actually, I am not even sure how to create the user's location for >>> other sounds to be compared to the player. I hope this makes sense >>> and that I am just missing something easy here. >>> >>> >>> Have a great day, >>> Alex >>> New email address: mehgcap@xxxxxxxxx >>> __________ >>> View the list's information and change your settings at >>> //www.freelists.org/list/programmingblind >>> >> >> >> -- >> >> --- >> Haden Pike >> Email: haden.pike@xxxxxxxxx >> >> __________ >> View the list's information and change your settings at >> //www.freelists.org/list/programmingblind >> > > __________ > View the list's information and change your settings at > //www.freelists.org/list/programmingblind >