I wouldn't go quite that route, it would become very annoying after a minute or so running it that way.
and if you go with space flight, or space combat the thing to remember is that your environment is truly 3d, and orientation only matters relative to objects, and for the majority of objects, only if there large enough to influence your flight path, or in your way, or a target , I. E. things your concerned with directly, there are some other little spoken of quirks in space flight as well, but it's all available out there.
regards, inthane. For Blind Programming assistance, Information, Useful Programs, and Links to Jamal Mazrui's Text tutorial packages and Applications, visit me at:
http://grabbag.alacorncomputer.com. to be able to view a simple programming project in several programming languages, visit the Fruit basket demo site at:
http://fruitbasketdemo.alacorncomputer.com----- Original Message ----- From: "Alex Parks" <mehgcap@xxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx> Sent: Sunday, December 02, 2007 1:51 PM Subject: Re: Flight or Space Shuttle sim
I have wondered about making a sound-based flight sim. While I am worlds away from having the programming knowhow to write anything like this, I wondered if things like pitch, roll, and yaw could not be represented by constant tones. As you pitch up the pitch tone increases. As you roll right the roll tone increases, and so on. At first it would be hard to track all this, but it seems that you could get used to it. Introduce some sort of combat flight senarios to make it interesting.Have a great day, Alex----- Original Message ----- From: "Will Pearson" <will@xxxxxxxxxxxxx To: <programmingblind@xxxxxxxxxxxxx Date sent: Sun, 2 Dec 2007 21:39:28 -0000 Subject: Re: Flight or Space Shuttle simHi John,The idea of making a flight sim accessible is still very much anidea untilI can find the time to do it; however, thanks for the suggestionof makingan open source game accessible as it's not something that I hadthought ofand certainly something worth investigating.Whilst I'm not a games developer I've done quite a lot of workwithsimulating physics in the past. My current field of research inhaptics andcollaborative virtual environments, and these use some of thesametechnologies as games, such as collision detection and physicssimulation.I'm surprised that no games for the blind have made use of these technologies yet. Whilst they are quite time consuming to writeyourselfyou don't really need to write them yourself unless you enjoyinflictingpain on yourself. There are open source physics enginesavailable, such asthe Open Dynamics Engine (ODE), as well as open source scenegraphs, such asOpen Scene Graph (OSG), plus there are commercial packagesavailable, suchas Havok, which Intel have recently brought out. All will saveyou a lot oftime and pain over writing scene graphs and physics simulationsyourself.Will __________ View the list's information and change your settings at //www.freelists.org/list/programmingblind__________View the list's information and change your settings at //www.freelists.org/list/programmingblind
__________View the list's information and change your settings at //www.freelists.org/list/programmingblind