time-wise: about 1 or 2 hours a day, depending on the day. Weekends I may have more. I'll go through the links tonight and learn some stuff. -s Paul Stadler <paul_stadler@xxxxxxxxxxx> wrote: >2)~200 MB/day Whoops! I meant time bandwidth, not bits. :) >Also, does anyone have the BeOS API then? And how do I get a version of >BeOS >R5 running on my computer? The Annotated BeBook can be obtained at http://bang.dhs.org/be/bebook.html. It has a decent description of the APIs and function of each class under the MidiKit section. I've been digging through it to make sure I understand what the goal is here. It seems pretty straight forward. Also, the API is present in the header files that will come with the developer version of BeOS. It seems that it's okay to use these header files as a reference, but I'll need to check. As far as getting BeOS on your computer. You'll definitely need a boot device besides your harddrive (believe it or not some notebooks nowadays don't have this). You can then download the developer version from: http://www.beosonline.com. You'll need to burn a CD with the boot and root images. Then just boot it and it'll take you through the install. I had some glitches when I did this in the GIFTranslator. Deleting it fixed the problem. :) As far as data structures are concerned, I have no problem with using whatever method you're comfortable with in designing data storage classes. Keep in mind that all the public (API exported) data structures are already designed for us. In order to maintain binary compatibility with existing BeOS programs, we will need to use these classes exactly as they are to the byte. Cheers, Paul _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com --------------------------------- Do You Yahoo!? Yahoo! Tax Center - online filing with TurboTax