http://odamex.net/bugs/show_bug.cgi?id=785 Bug #: 785 Summary: Height in dehacked lumps is ignored Classification: Unclassified Product: Odamex Version: 0.6-dev Platform: All OS/Version: All Status: NEW Severity: normal Priority: P1 Component: Server & Client AssignedTo: odamex-bug-reporter@xxxxxxxxxxxxx ReportedBy: grandpachuck187@xxxxxxxxx It appears that setting the height of a thing in a dehacked lump does not have any effect on the height of the thing with co_realactorheight enabled. MAP01 in IDL2011-.wad has a short green pillar with a beating heart in the center of the map. In ZDoom 1.23, the player can walk over the pillar as the wad's dehacked lump sets the pillar's height to 24 units. In Odamex, it appears to be its standard height. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.