http://odamex.net/bugs/show_bug.cgi?id=269 --- Comment #18 from Mike Lightner <mike@xxxxxxxxxxxxxxxx> 2010-09-08 15:02:25 UTC --- From bug 632: Weapon animations sometimes desync with their hitscans/projectiles. As in, fire and the hitscans will be (sometimes dramatically) delayed. Please note that ping isn't the cause of this. To Reproduce: This seems to happen sometimes when you run over a weapon while in the process of firing another (happens often while spawning?). You pick it up server-side but the client has to wait until the previous firing animation is over until it can switch, causing a desync. Normal weapon behavior can be restored by waiting for both the client and server to return to a "weapon ready" state. -- Configure bugmail: http://odamex.net/bugs/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.