[odamex-bug-reporter] [Bug 269] Weapons shoot wrong ammo upon autoswitching

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Wed, 8 Sep 2010 15:02:25 +0000 (UTC)

http://odamex.net/bugs/show_bug.cgi?id=269

--- Comment #18 from Mike Lightner <mike@xxxxxxxxxxxxxxxx> 2010-09-08 15:02:25 
UTC ---
From bug 632:

Weapon animations sometimes desync with their hitscans/projectiles. As in, fire
and the hitscans will be (sometimes dramatically) delayed. Please note that
ping isn't the cause of this.

To Reproduce:

This seems to happen sometimes when you run over a weapon while in the process
of firing another (happens often while spawning?). You pick it up server-side
but the client has to wait until the previous firing animation is over until it
can switch, causing a desync. Normal weapon behavior can be restored by waiting
for both the client and server to return to a "weapon ready" state.

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