[odamex-bug-reporter] [Bug 1120] Bad angle projectile with high entities' speed

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Wed, 11 Feb 2015 13:39:08 +0000

http://odamex.net/bugs/show_bug.cgi?id=1120

--- Comment #3 from Maëllig Desmottes <Ch0wW@xxxxxxxx> ---
Now, once you spawn a rocket, the speed is applied, but the angles ARE totally
wrong. *

As far as I remember, it looks like a value of FRACUNIT * 17 starts to mess up
the angles. Below that value, it seems fine.

0-X-Duel seems to use a value of 38.

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