http://odamex.net/bugs/show_bug.cgi?id=1120 --- Comment #2 from Maëllig Desmottes <Ch0wW@xxxxxxxx> --- 0-X-Duel, NS duel is the perfect scenario for this. Rockets have been increased in speed. http://dl.baseq.fr/doom/wads/0-X-Duel-RC1.zip if you launch a rocket, the rocket will spawn, but going at a speed of 0. Dehacked support for this line was found, but not applied at all. So, there is a line of code you need to add in d_dehacked.cpp to bring back the speed! in static int PatchThing (int thingy): Find this line: else DPrintf (unknown_str, Line1, "Thing", thingNum); } else if (!stricmp (Line1, "Height")) { hadHeight = true; } Add right after: // Ch0wW: Speed dehacked was added but not applied. Incomplete features a-hoy! else if (!stricmp (Line1, "Speed")) info->speed *= FRACUNIT; Now, once you spawn a rocket, the speed is applied, but the angles is not totally wrong. -- You are receiving this mail because: You are the assignee for the bug.