I have clients connected to a server. Each client is able to update their own subtrees in the database. For authentication purposes (and probably other state stuff that I want to keep server side), I want the server to be able to write into its own subtrees in the database ("gamestate" tree). When a client sends some infomation this is received by the corresponding StorageReflectSession subclass server side. Depending on how that information was treated, I want to store information in another StorageReflectSession subclass (typically the one instance holding the common gamestate). So, in short, after processing some data from the client in a "player" subclass of StorageReflectSession subclass, I want to send a message to the "gamestate" subclass of StorageReflectSession. Unfortunately, I have not found an easy way to do this. I have looked at the SendMessageToSessions method found in the MessageTransceiverThread class (and subclasses), but on the server I have no explicit instance of any message transceiver class. I have not found any easy way to get to one either from StorageReflectSession. So what am I missing? Is there any easy way to send messages from one server side session to another? Thanks, Marius Kjeldahl