Hi Marius, > So what am I missing=3F Is there any easy way to send messages from one > server > side session to another=3F There are several ways to do this, found in the ServerComponent API (of which StorageReflectSession is a subclass). One easy way is to call SendMessageToMatchingSessions(), using a node-path string that matches only the session you want to receive the Message: // Send myMsgRef only to session #0, i.e. the first session the server instantiated SendMessageToMatchingSessions(myMsgRef, "/*/0", QueryFilterRef(), false); Or, you can do the same thing "by hand" (and somewhat more efficiently), by obtaining a pointer or reference to the session you wish to send the Message to, and then directly calling MessageReceivedFromSession(*this, msgRef, NULL) on that session. For example: AbstractReflectSession gameStateRef =3D GetSession("0"); // get ref to first instantiated session if (gameStateRef()) gameStateRef()->MessageReceivedFromSession(*this, myMsgRef, NULL); or HashtableIterator<const char *, AbstractReflectSessionRef> iter =3D GetSessions(); const char * nextKey; AbstractReflectSessionRef nextSessionRef; while(iter.GetNextKeyAndValue(nextKey, nextSessionRef) =3D=3D B=5FNO=5FERROR) { if (your=5Fcriteria=5Fhere) nextSessionRef()->MessageReceivedFromSession(*this, myMsgRef, NULL); } -Jeremy