Hi Julien, > I have a server and some clients playing together. I store a value > into a node by sending a PR=5FCOMMAND=5FSETDATA from a client. Here is my > problem: I want to store a value into a node directly from the > server. The only - working - way that I found is to create a "fake" > client from the server (overriding the ReadyToRun() method). And > then, this client sets the value like all the other "real" clients. > But this way is not very efficient. I think the method you are looking for is StorageReflectSession::SetDataNode(). You should probably call it from your StorageReflectSession subclass's AttachedToServer() method (after calling up to StorageReflectSession::AttachedToServer() first). Jeremy