Obviously I am not Peter, but I hope this helps:I believe we can sell stuff
between sessions to the colony ship at half market value. We can buy things at
150% market value from the same. (Source: Mandate Character Creation page)In
theory PCs with appropriate tool use could start undercutting those prices,
(there is I believe someone planning to sell healing potions for
example.)Wealth wise, the ways I have spotted of getting coin/treasure are as
follows:1) Converting MVPs to Magic Items or GP2) By providing services to
other PCs3) Looting random encounters4) Delivering bulk natural resources back
to Fool's Landing. (I swear there was a list of how much such things would be
worth but I may have imagined it.)5) Raiding one of the fixed treasure
locations and claiming whatever is there.
-------- Original message --------From: "James Atkinson(Redacted sender
"atkinsonjames63" for DMARC)" <dmarc-noreply@xxxxxxxxxxxxx> Date: 22/08/2019
21:47 (GMT+00:00) To: mandaterpg@xxxxxxxxxxxxx Subject: [mandaterpg] About
loot/ gold earnings Are the only times to get money in game from looting
bodies, and treasure finds? I've notice that I don't have enough for my warlock
to cast find familiar, let alone getting better armor.. I'm just a little
confused as to how we are going to make enough gold to upgrade gear as the
monster CR increases, and do we make orders to the mainland to receive the
items