Luke Gorrie wrote: > Is there an easy trick to print a Lua stack trace when I hit a > SIGSEGV? This would be convenient when debugging FFI code that hits > invalid pointers. Well, that gets tricky when you have to deal with JIT-compiled frames. You could just call luaL_traceback() in the signal handler. It won't catch the locations for JIT-compiled frames, but that's still better than nothing. Oh, and you better not continue execution after that -- the Lua state may be messed up. > Perhaps somebody has a clever hack for runtime bounds checking on > pointer arithmetic, even? Wrap pointers in a struct and use bounds-checking metamethods. But prepare to disable that for production -- it may cause unacceptable slowdowns, depending on how you do it. --Mike