Hi Mike, > Either you've statically linked in the Lua VM into the module (look at its size) or you're dragging in the Lua VM as a DLL, but under a different name. Spot on. I did statically linked several Lua VM methods (but I don't create a new VM). So, what is the right method to do this? I need to be able to provide my own DLL (and .so and .dylib) that works with engines that have Lua VM statically compiled in (like it's done in love2d or gsl-shell) and those that have luaXX.dll present (and ideally to work with lua and lujit). If I link against luaXX.dll, then it fails with statically compiled engines (unless luaXX.dll is also present) and if I link those methods I use statically, it doesn't work with luajit. Is there a proper way to accommodate all these cases? Or should I simply provide two different dlls linked statically against lua and lujit and switch at run time if luajit is detected? I've read various wiki pages on building lua proxy dlls, but they cover a slightly different issue. Paul.