Hi All, I'm trying to compile an extension I can use with both a regular Lua interpreter and LuaJIT and ran into a possible issue with LuaJIT: the module loads normally using Lua, but crashes with c0000005 error when used with LuaJIT. > LuaJIT is also fully ABI-compatible to Lua 5.1 at the linker/dynamic loader level. This means you can compile a C module against the standard Lua headers and load the same shared library from either Lua or LuaJIT. Given the ABI-compatibility I expected this to work. This is most likely a problem on my side, but I can't figure out where exactly is the issue. I'm running on Windows Vista, using LuaJIT 2.0.0 (a version from Git retrieved two weeks ago). The crash happens when I run "require 'mobtest'". Here is the makefile and the code I'm using. I'd appreciate any help with getting this to work. Thank you. Paul. -- build.bat set LUA_DIR=D:\Lua\build\lua-5.1.4 set CFLAGS=-c -O1 -DPSAPI_VERSION=1 -I"%LUA_DIR%\src" gcc %CFLAGS% mobtest.c gcc -Wl,-s -shared mobtest.o "%LUA_DIR%\src\lua51.a" -o mobtest.dll -- mobtest.c #include <lua.h> #include <lauxlib.h> #include <lualib.h> #ifdef WIN32 #define EXPORT __declspec(dllexport) #else #define EXPORT #endif #if LUA_VERSION_NUM > 501 #define lua_objlen lua_rawlen #endif static const luaL_Reg mobtest_funs[] = { {NULL,NULL} }; EXPORT int luaopen_mobtest (lua_State *L) { #if LUA_VERSION_NUM > 501 lua_newtable(L); luaL_setfuncs (L,mobtest_funs,0); lua_pushvalue(L,-1); lua_setglobal(L,"mobtest"); #else luaL_register(L,"mobtest",mobtest_funs); #endif return 1; }