[Linux-Anyway] svga settings

  • From: Meph Istopheles <Meph@xxxxxxxxxxx>
  • To: Linux-Anyway <Linux-Anyway@xxxxxxxxxxxxx>
  • Date: Wed, 3 Nov 2004 16:42:13 -0800 (PST)

   While trying to find a way to get all these problems fixed 
(although I'm thinking I may just reinstall tomorrow to fix one 
problem) I'm trying to find a way to run a screensaver/lock 
program in console.

   I found one, but while it starts, the screen goes & stays 
black.  When I kill it, it not only screws up my gpm (forcing me 
to restart, as killing & resetting or just restarting gpm does 
nothing) I get this:

--  Virtual-Console-Locker by M.Straub '97 daemon V4.0.5 L.Whitney 2001 --
Monitor setting from environment denied.
Monitor setting from environment denied.
chipset override from environment denied.
Color/mono text selection from environment denied.
Using Rage 128 driver, 65536KB.
svgalib 1.4.3

meph's password:

   My .svgalibrc:

# Configuration file for svgalib. Default location is /etc/vga.
# Other config file locations:  ~/.svgalibrc
#                               where SVGALIB_CONFIG_FILE points
# Lines starting with '#' are ignored.


# This needs to be before "chipset" line, since chipset option opens
# the device. /dev/svga is the default.

Helper /dev/svga

# If you have two vga cards with the same pci vendor id, svgalib will try
# to use the first one, even if the second one is active. In that case,
# use PCIStart to force starting the search for a vga card only at a
# specific bus and device numbers. For example, an AGP card is usually on
# bus 1, while pci is on bus 0, so to use the AGP card, uncomment:

# PCIStart 1 0

# Have a deep look at README.config to see what can do here (especially
# for mach32).

# Mouse type:

# mouse Microsoft       # Microsoft
# mouse MouseSystems    # Mouse Systems
# mouse MMSeries        # Logitech MM Series
# mouse Logitech        # Logitech protocol (old, newer mice use Microsoft 
protocol)
# mouse Busmouse        # Bus mouse
# mouse PS2             # PS/2 mouse
# mouse MouseMan        # Logitech MouseMan
# mouse Spaceball       # Spacetec Spaceball
# mouse IntelliMouse    # Microsoft IntelliMouse or Logitech MouseMan+ on 
serial port
mouse IMPS2             # Microsoft IntelliMouse or Logitech MouseMan+ on PS/2 
port
# mouse pnp             # plug'n'pray
# mouse WacomGraphire   # Wacom Graphire tablet/mouse
# mouse DRMOUSE4DS      # Digital Research double-wheeled mouse
# mouse ExplorerPS2     # Microsoft Intellimouse Explorer PS/2
# mouse none            # None

#mouse Microsoft

# Mouse/keyboard customisation by 101 (Attila Lendvai). If you have any good
# ideas you can reach me at 101@xxxxxxxxxxxxxxxxxxx

# mouse_accel_type      normal  # No acceleration while delta is less then
                                # threshold but delta is multiplied by
                                # mouse_accel_mult if more. Originally done by
                                # Mike Chapman mike@xxxxxxxxxxxx

mouse_accel_type        power   # The acceleration factor is a power function
                                # of delta until it reaches m_accel_mult. It
                                # starts from the coordinate
                                # [1, 1 + m_accel_offset] and goes to
                                # [m_accel_thresh, m_accel_mult]. If delta
                                # is bigger then m_accel_thresh it is a plain
                                # constant (m_accel_mult). It is the f(delta)
                                # function with which the delta itself will be
                                # multiplied. m_accel_offset is 1 by default,
                                # so for delta = 1 the accelerated delta will
                                # remain 1 (You don't lose resolution). The
                                # starting point of the f(delta) function
                                # might be moved along the Y axis up/down with
                                # m_accel_offset thus defining the initial
                                # minimum acceleration (for delta = 1).
                                # Basically it's like the normal mode but the
                                # acceleration factor grows as you move your
                                # mouse faster and faster, not just turns in
                                # and out. Threshold is the point from where
                                # the f(delta) function gets linear.
                                # This is the one I use for *uaking... =)

mouse_accel_type        off     # No comment...


mouse_accel_mult        60      # This is the number with which delta will
                                # be multiplied. Basically it's the number
                                # that defines how big the acceleration will
                                # be

mouse_accel_thresh      4       # This is the threshold. See description by
                                # power

mouse_accel_power       0.8     # This is the second parameter of the power
                                # function used in power mode. Used only by
                                # the power mode

mouse_accel_offset      30      # This is the offset of the starting point
                                # on the Y axis. With this you can define the
                                # number that will multiply delta = 1 so it's
                                # the initial acceleration.

# mouse_accel_maxdelta  600     # This is an upper limit for delta after
                                # the acceleration was applied

# mouse_maxdelta        30      # This is an upper limit for the delta
                                # before the acceleration. With this one you
                                # can limit the biggest valid delta that
                                # comes from the mouse.

# mouse_force                   # Force parameters even if they seem strange
                                # By default svgalib prints an error if any
                                # of the numbers are somhow out of the
                                # reasonable limit, (Like a negative mult :)
                                # and uses the default that's in vgamouse.h

# Usually /dev/mouse will be a link to the mouse device.
# However, esp. with the Spacetec Spaceball you may
# want to specify a different device for svgalib to use

# mdev /dev/ttyS0 # mouse is at /dev/ttyS0

# Some multiprotocol mice will need one of the following:

# setRTS   # set the RTS wire.
# clearRTS # clear the RTS wire.
# leaveRTS # leave the RTS wire alone (default) (Wire is usually set)
# setDTR   # set the DTR wire.
# clearDTR # clear the DTR wire.
# leaveDTR # leave the DTR wire alone (default) (Wire is usually set)

# On mice such as the Microsoft IntelliMouse and Logitech MouseMan+, turning
# the wheel rotates the mouse around the X axis. mouse_wheel_steps controls
# how many steps make up a full 360-degree turn and thus how much rotation
# occurs with each step. The default is 18 steps (20 degrees per step), the
# real-world value for the IntelliMouse. Adjust it to match your mouse or to
# suit your preferences; a negative number reverses the direction and zero
# disables rotation.

mouse_wheel_steps 18            # For MS IntelliMouse (default)
# mouse_wheel_steps 24          # For Logitech FirstMouse+
# mouse_wheel_steps -18         # Reverses direction
# mouse_wheel_steps 0           # Disables rotation

# mouse_fake_kbd_event sends a fake keyboard event to the program when the
# wheel on a Microsoft IntelliMouse, Logitech MouseMan+, or similar wheel
# mouse is turned. This can be useful for programs that do not recognize the
# Z axis, but only works with some programs that use raw keyboard.
# The format is:
#
#   mouse_fake_kbd_event upscancode downscancode
#
# The up and down scancodes are the scancodes of the keys to simulate when
# the wheel is turned up and down, respectively.
#
# Scancodes can be specified numerically or symbolically; the symbolic names
# are determined by the keymap (see below), if no keymap is loaded the default
# is the standard US QWERTY keyboard with the following names available:
# letters (a-z), numbers (zero-nine), function keys (F1-F12), the keypad
# numbers (KP_0-KP_9) and other keys (KP_Multiply, KP_Subtract, KP_Add,
# KP_Period, KP_Enter, and KP_Divide), and the following - minus, equal,
# Delete, Tab, bracketleft, bracketright, Return, Control, semicolon,
# apostrophe, grave, Shift, backslash, comma, period, slash, Shift, Alt, space,
# Caps_Lock, Num_Lock, Scroll_Lock, Last_Console, less, Control_backslash,
# AltGr, Break, Find, Up, Prior, Left, Right, Select, Down, Next, Insert,
# and Remove.
#
# Note that this option has no effect unless the IntelliMouse or IMPS2 mouse
# type is used (see above). Also note that the simulated keypresses are
# instantaneous, so they cannot be used for functions that require a key to
# be held down for a certain length of time.

#  This example simulates a press of the left bracket ([) when the wheel is
#  turned up and a press of the right bracket (]) when the wheel is turned
#  down (good for selecting items in Quake II):
# mouse_fake_kbd_event bracketleft bracketright

# Keyboard config:

# kbd_keymap allows you to use an alternate keyboard layout with programs that
# use raw keyboard support by translating scancodes from the desired layout to
# their equivalents in the layout expected by the program. This option has no
# affect on programs that do not use raw keyboard.
#
# Keymap files to convert between any two arbitrary keyboard layouts can be
# generated with the svgakeymap utility, but there are limitations to the
# translations that can be performed. Read the file README.keymap in the
# svgalib documentation directory for more in-depth information.
#
# You must specify the full path to the keymap file; it is recommended that
# keymaps be kept in the same directory as libvga.config, normally /etc/vga.
# The keymap specified in the configuration file can be overriden by setting
# the environment variable SVGALIB_KEYMAP to point to another keymap file;
# this can be useful for setting keymaps on a per-program basis.
#
#  This example will use the provided US-Dvorak to US-QWERTY map to allow a
#  Dvorak keyboard layout to be used with a program that expects a standard US
#  QWERTY keyboard, for instance Quake:
# kbd_keymap /etc/vga/dvorak-us.keymap

# There is a potential security risk in allowing users to remap keyboard
# scancodes at will; with this option enabled only keymap files owned by
# root can be used. Normally you should leave this on, but if you have a
# single-user box or you really trust your users you may find it convenient
# to run without it and allow users to load arbitrary keymaps.

kbd_only_root_keymaps

# kbd_fake_mouse_event, as it says, sends a fake mouse event to the program.
# The format is: kbd_fake_mouse_event scancode [flag(s)] command [argument]
#   Scancode is a raw scancode or a descriptive name, the same as with fake
#   keyboard events (see above). If you use keymap conversion, specify
#   scancodes for the keyboard layout the program will receive.
#   Flags:   down   - trigger event when the key is pressed (default)
#            up     - the opposite
#            both   - trigger in both case, if pressed/released
#            repeat - repeat events if the key is kept pressed (off by default)
#   commands: delta[xyz]  - send a fake delta event as if you have moved your
#                           mouse. If the parameter is 'off' / 'on' it will turn
#                           off/on the respective mouse axis (requires a
#                           parameter, of course)
#             button[123] - send a fake event that the mouse button is pressed
#                           or released that's given by the parameter.
#                           ('pressed' or 'released')
# Here are some examples:

#  This is one I use in *uake: it turns around, looks down a bit and when the
#  key is released it does the opposite, so it gets back to the starting state.
#  With this one and the help of a rocket you can fly though the whole map :)
#  (Scancode 28 is enter)
# kbd_fake_mouse_event 28 both deltax 8182 down deltay -1500 up deltay 1500

#  This one will switch off the y axis of the mouse while the key (right ctrl)
#  is kept pressed.
# kbd_fake_mouse_event 97 down deltay off  up deltay on

#  This one is the same as if you were pressing the left mouse button. (But
#  if you move your mouse then the button state will reset even if you keep
#  right ctrl down...)
# kbd_fake_mouse_event 97 down button1 pressed up button1 released

# Monitor type:

# Only one range can be specified for the moment.  Format:
# HorizSync min_kHz max_kHz
# VertRefresh min_Hz max_Hz

# Typical Horizontal sync ranges
# (Consult your monitor manual for Vertical sync ranges)
#
# 31.5 - 31.5 kHz (Standard VGA monitor, 640x480 @ 60 Hz)
# 31.5 - 35.1 kHz (Old SVGA monitor, 800x600 @ 56 Hz)
# 31.5 - 35.5 kHz (Low-end SVGA, 8514, 1024x768 @ 43 Hz interlaced)
# 31.5 - 37.9 kHz (SVGA monitor, 800x600 @ 60 Hz, 640x480 @ 72 Hz)
# 31.5 - 48.3 kHz (SVGA non-interlaced, 800x600 @ 72 Hz, 1024x768 @ 60 Hz)
# 31.5 - 56.0 kHz (high frequency, 1024x768 @ 70 Hz)
# 31.5 - ???? kHz (1024x768 @ 72 Hz)
# 31.5 - 64.3 kHz (1280x1024 @ 60 Hz)

HorizSync 30 107
VertRefresh 50 160

# Montitor timings
#
# These are prefered over the default timings (if monitor and chipset
# can handle them). Not all drivers use them at the moment, and Mach32
# has its own syntax (see below).
# The format is identical to the one used by XFree86, but the label
# following the modeline keyword is ignored by svgalib.
#
# Here some examples:

# modeline "640x480@100"  43  640  664  780  848   480  483  490  504
# modeline "800x600@73"   50  800  856  976 1024   600  637  643  666
# modeline "1024x768@75"  85 1024 1048 1376 1400   768  771  780  806

# It seems there is a need for a 512x384 mode, this timing was donated
# by Simon Hosie <gumboot@xxxxxxxxxxxx>: (it is 39kHz horz by 79Hz vert)

# Modeline "512x384@79"     25.175 512  522  598  646   384  428  436  494

# Here's a 400x300 Modeline (created by svidtune). Note that for
# doublescan modes, the Vertical values are half the real one (so XFree86
# modelines can be used).

# Modeline "400x300@72" 25.000 400 440 504 520 300 319 322 333 doublescan

# Here is a mode for a ZX Spectrum emulator:
# Modeline "256x192@73" 12.588 256 269 312 360 192 208 212 240 doublescan
# newmode 256 192 256 256 1

# the width must be divisible by 8. Some cards require even divisiblity by
# 16, so that's preferable, since there are no standard modes where the
# width is not divisible by 16.

# The following modes are defined in svgalib, but have no timings in
# timing.c, so you'll have to add a modeline in order to use them:
# 1280x720, 1360x768, 1800x1012, 1920x1080, 1920x1440, 2048x1152
# and 2048x1536

# Mach32 timings:

# e.g. Setup a 320x200 mode for the mach32:

#define 320x200x32K 320x200x64K 320x200x16M 320x200x16M32
#                     16 320 392 464 552 200 245 265 310

ModeLine "1024x480"    65.00 1024 1032 1176 1344   480  488  494  563 -hsync 
-vsync

# These are REQUIRED for above mode, please edit to suit your monitor.
# (No, I won't pay for a new one)
# HorizSync 29 65
# VertRefresh 42 93.5

# Chipset type:
#
# Use one of the following force chipset type.
# Autodetects if no chipset is specified.
#
# If you have a PCI or AGP card, don't use chipset type forcing.
# If the card is not autodetected, its a bug, and it will probably
# not work even with forcing. Try running vgatest (with no chipset 
# line), and send to me (matan@xxxxxxxxxxx) the output, a copy of
# /proc/pci (or lspci -n -vv) and whatever info you have on the card. 
#
# If a chipset driver gives trouble, try forcing VGA.

# chipset VGA           # Standard VGA
# chipset EGA           # EGA
# chipset ET3000        # Tseng ET3000
# chipset ET4000        # Tseng ET4000
# chipset Cirrus        # Cirrus Logic GD542x/543x/544x
# chipset TVGA          # Trident TVGA8900/9000
# chipset Oak           # Oak Technologies 037/067/077
# chipset S3            # S3 chipsets
# chipset GVGA6400      # Genoa 6400
# chipset ARK           # ARK Logic
# chipset ATI           # old ATI VGA
# chipset Mach32        # ATI Mach32
# chipset ALI           # ALI2301
# chipset Mach64        # ATI Mach64 - deprecated, use RAGE driver
# chipset ET6000        # Tseng ET6000
# chipset APM           # Alliance Technology AT 24/25/3D
# chipset NV3           # nVidia Riva 128
# chipset VESA          # nicely behaved Vesa Bioses
# chipset MX            # MX86251 (some Voodoo Rush boards)
# chipset PARADISE      # WD90C31
# chipset RAGE          # RagePro (and might work with some older mach64)
# chipset BANSHEE       # Banshee/V3.
# chipset SIS           # SiS 5597/6326/620/530 cards / integrated vga.
# chipset I740          # Intel i740 based cards.
# chipset NEOMAGIC
# chipset LAGUNA        # Cirrus Logic Laguna series (546X)
# chipset FBDEV         # Use kernel fbdev, instead of direct hardware.
# chipset G400          # Matrox Mystique/G100/G200/G400/G450
chipset R128            # Ati Rage128 and Radeon
# chipset SAVAGE        # S3 chipsets Savage, Virge, and some Trio64
# chipset MILLENNIUM    # Matrox Millennium and Millennium II
# chipset I810          # Intel i810/815 integrated video - not yet working.
# chipset TRIDENT       # Trident PCI and AGP chipsets
# chipset RENDITION     # Rendition V2100/V2200
# chipset G450C2

# EGA Color/mono mode:
# Required if chipset is EGA.
#
# Use one of the following digits to force color/mono:

# monotext  # Card is in monochrome emulation mode
# colortext # Card is in color emulation mode
colortext

# RAMDAC support:
# Some chipsets (e.g. S3 and ARK) allows specifying a RAMDAC type.
# If your RAMDAC is not autodetected, you can try specifying it.
# Do NOT specify a RAMDAC if you card uses the S3 Trio chipset
# (the RAMDAC is built in).

# Ramdac Sierra32K
# Ramdac SC15025
# Ramdac SDAC         # S3 SDAC
# Ramdac GenDAC       # S3 GenDAC
# Ramdac ATT20C490    # AT&T 20C490, 491, 492 (and compatibles)
# Ramdac ATT20C498    # AT&T 20C498
# Ramdac IBMRGB52x    # IBM RGB524, 526, 528 (and compatibles)

# Dotclocks:
# Some chipsets needs a list of dot clocks for optimum operation.  Some
# includes or supports a programmable clock chip.  You'll need to specify
# them here.

# Fixed clocks example:
# (The following is just an example, get the values for your card from
#  you XF86Config)

# Clocks 25.175 28.3 40 70 50 75 36 44.9 0 118 77 31.5 110 65 72 93.5

# Programmable clockchip example:

# Clockchip ICD2061A  # The only one supported right now


# VesaText            # Helps the VESA driver with text mode restoration
                      # problems.

# VesaSave 14         # changing value might help text mode restoring
                      # problems with VESA driver. Legal values: 0-15

# NoVCControl         # Disables svgalib's finding a new VC if run
                      # from X. Good fo using dumpreg under X, but
                      # probably bad for standard usage.

# RageDoubleClock     # If your card is based on ATI's rage card, and
                       # the pixel clock is double what it should be
                       # (main symptom is some modes are out of sync),
                       # try enabling this. If it helps, please report to
                       # me (matan@xxxxxxxxxxx)


   Anyone know what I can do about this?

-- 
   "It runs like x, where x is something unsavory"
   -Prof Romas Aleliunas, CS 435
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  • » [Linux-Anyway] svga settings