[liblouis-liblouisxml] Project and subproject plan

  • From: "John J. Boyer" <john.boyer@xxxxxxxxxxxxxxxxx>
  • To: liblouis-liblouisxml@xxxxxxxxxxxxx
  • Date: Sun, 3 Jun 2012 15:54:16 -0500

The posts about a roadmap got me thinking about the plan for the 
complete project to develop a free, open source Braille transcription 
package. This is the first time I have put it all down on "paper". Below 
is the plan for those who would like to read it as part of the message. 
It is also attached for those who would like to work with it as a file. 
It needs refinement and expansion. Of particuular interest for those who 
are interested mainly in liblouis is the subgoal of arranging the items 
on the liblouis TODO list in order of descending priority. The plan 
covers liblouis, liblouisutdml and BrailleBlaster, since they are all 
part of the main project.

-------------------

GOALS AND SUBGOALS 

The main goal is to produce a braille and tactile graphics software 
package that is free, cross-platform and at least as good as the best 
commercial software. It will have special features for handling science, 
technology, engineering and mathematics (STEM)., and will also handle 
literary Braille without extra baggage. There are three subgoals, 
liblouis, liblouisutdml and BrailleBlaster. Each of these has its own 
sub-subgoals, which are arranged in order of priority. Current 
milestones are set for each, and when one of these is met a new release 
is distributed.

1. liblouis

This is the base of the project. Its goal is to translate as many 
languages in as many braille codes as possible. It has special features 
for math and computer Braille. It also has facilities to build wrappers 
for translators that support other languages but do not conform to the 
liblouis API. Back-translation is supported whenever possible.

2. liblouisutdml

This uses liblouis for all translating. it does interpretation of xml, 
html and text files; formatting and also provides the xml markup for the 
Universal Tactile Document Markup Language (UTEML). Combined with 
liblouis it will be a complete Braille and tactile graphics engine which 
can be run either from the command line or from a graphical interface. 
It has various conversion modules for dividing a book into volumes and 
formatting them according to various standards, producing pef, producing 
brf and replacing the text in xml documents with its Braille 
translation. The ability to run in non-UTDML mode will be retained.

3. BrailleBlaster

This is based on liblouisutdml and liblouis. Its 
overall purpose is to make the power of these libraries available in a 
graphical user interface. it will be friendly to people with normal 
vision, partial vision and total blindness. It will have special 
features for transcribers. Drivers for many embossers and the ability to 
produce files for braille displays will be included. it is written in 
Java using the SWT (standard Windows Toolkit) package, which is also 
used in Eclipse, so that it will be cross-platform.

PRIORITIZATION 

Each of the subgoals has various sub-subgoals, which are arranged in 
order of priority. Fixing bugs in important features always has highest 
priority. However, if a lower-priority task becomes doable before a 
higher-priority task it will be done.

0. Entire project

Get UTDML in liblouisutdml functioning properly. This is needed for 
BrailleBlaster.

1. liblouis

Arrange the items in the liblouis TODO list in order of descending 
priority.

2. liblouisutdml

Fix bugs in the current UTD functions.
Implement enhancements required by Norwegian Bible project.
Update documentation.
Integrate the new features from Bert Frees into utd.

3. BrailleBlaster

Synchronize Braille and print when using utd.
Develop algorithms for transmitting changes made by the user to the xml 
file.

MILESTONES 

1. liblouis

Implementation of highest-pririty items.

2. liblouisutdml

Current utd functions meet specificationns.

2. BrailleBlaster

Perfection of a Windows Installer.


-- 
John J. Boyer; President, Chief Software Developer
Abilitiessoft, Inc.
http://www.abilitiessoft.com
Madison, Wisconsin USA
Developing software for people with disabilities

GOALS AND SUBGOALS 

The main goal is to produce a braille and tactile graphics software 
package that is free, cross-platform and at least as good as the best 
commercial software. It will have special features for handling science, 
technology, engineering and mathematics (STEM)., and will also handle 
literary Braille without extra baggage. There are three subgoals, 
liblouis, liblouisutdml and BrailleBlaster. Each of these has its own 
sub-subgoals, which are arranged in order of priority. Current 
milestones are set for each, and when one of these is met a new release 
is distributed.

1. liblouis

This is the base of the project. Its goal is to translate as many 
languages in as many braille codes as possible. It has special features 
for math and computer Braille. It also has facilities to build wrappers 
for translators that support other languages but do not conform to the 
liblouis API. Back-translation is supported whenever possible.

2. liblouisutdml

This uses liblouis for all translating. it does interpretation of xml, 
html and text files; formatting and also provides the xml markup for the 
Universal Tactile Document Markup Language (UTEML). Combined with 
liblouis it will be a complete Braille and tactile graphics engine which 
can be run either from the command line or from a graphical interface. 
It has various conversion modules for dividing a book into volumes and 
formatting them according to various standards, producing pef, producing 
brf and replacing the text in xml documents with its Braille 
translation. The ability to run in non-UTDML mode will be retained.

3. BrailleBlaster

This is based on liblouisutdml and liblouis. Its 
overall purpose is to make the power of these libraries available in a 
graphical user interface. it will be friendly to people with normal 
vision, partial vision and total blindness. It will have special 
features for transcribers. Drivers for many embossers and the ability to 
produce files for braille displays will be included. it is written in 
Java using the SWT (standard Windows Toolkit) package, which is also 
used in Eclipse, so that it will be cross-platform.

PRIORITIZATION 

Each of the subgoals has various sub-subgoals, which are arranged in 
order of priority. Fixing bugs in important features always has highest 
priority. However, if a lower-priority task becomes doable before a 
higher-priority task it will be done.

0. Entire project

Get UTDML in liblouisutdml functioning properly. This is needed for 
BrailleBlaster.

1. liblouis

Arrange the items in the liblouis TODO list in order of descending 
priority.

2. liblouisutdml

Fix bugs in the current UTD functions.
Implement enhancements required by Norwegian Bible project.
Update documentation.
Integrate the new features from Bert Frees into utd.

3. BrailleBlaster

Synchronize Braille and print when using utd.
Develop algorithms for transmitting changes made by the user to the xml 
file.

MILESTONES 

1. liblouis

Implementation of highest-pririty items.

2. liblouisutdml

Current utd functions meet specificationns.

2. BrailleBlaster

Perfection of a Windows Installer.

Other related posts: