[leveller] Re: Update: Leveller 2.6.2 build 486

  • From: Ray Gardener <rayg@xxxxxxxxxxxxxxxxxx>
  • To: leveller@xxxxxxxxxxxxx
  • Date: Wed, 04 Jun 2008 07:03:02 -0700

Sorry, had used 'leveller' instead of 'lev' in the filename. The link should work now.


Ray


Carl Lingard wrote:
yeh, 404 here too,

Carl


----- Original Message ----- From: "Greg Sandor" <gregory_sandor@xxxxxxxxxxx>
To: <leveller@xxxxxxxxxxxxx>
Sent: Wednesday, June 04, 2008 9:44 AM
Subject: [leveller] Re: Update: Leveller 2.6.2 build 486


That link gives a 404.

Regards,

Greg

(614) 517-7204
greg@xxxxxxxxxxxxxx
http://www.gregsandor.com
----- Original Message ----- From: "Ray Gardener" <rayg@xxxxxxxxxxxxxxxxxx>
To: <leveller@xxxxxxxxxxxxx>
Sent: Wednesday, June 04, 2008 2:28 AM
Subject: [leveller] Update: Leveller 2.6.2 build 486


For a long time now there has been a crashing issue w/ the raytracer.

It turns out there were two seperate causes:

- Masking a bumpmapper effect and using reflective or transparent
  features in the Standard shader would cause secondary rays to
  access a disposed mask reference during the colorizer pass.

- Raytracing a scene and then using the Colormap dialog would
  cause automatic re-colorizing to occur (to bring the raytraced
  image up-to-date with the new colormap). Cancelling this
  render pass would display an "Operation cancelled" dialog and
  clicking OK would then cause an uncaught exception. Similar
  badness would happen if you clicked 'Apply' or 'Cancel' in
  the Colormap dialog and then aborted any raytracing.

A fix is available by applying this patch:
http://www.daylongraphics.com/products/leveller/download/updates/lev262_486.zip

Ray












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