[leveller] Update: Leveller 2.6.2 build 486

  • From: Ray Gardener <rayg@xxxxxxxxxxxxxxxxxx>
  • To: leveller@xxxxxxxxxxxxx
  • Date: Tue, 03 Jun 2008 23:28:16 -0700

For a long time now there has been a crashing issue w/ the raytracer.

It turns out there were two seperate causes:

- Masking a bumpmapper effect and using reflective or transparent
  features in the Standard shader would cause secondary rays to
  access a disposed mask reference during the colorizer pass.

- Raytracing a scene and then using the Colormap dialog would
  cause automatic re-colorizing to occur (to bring the raytraced
  image up-to-date with the new colormap). Cancelling this
  render pass would display an "Operation cancelled" dialog and
  clicking OK would then cause an uncaught exception. Similar
  badness would happen if you clicked 'Apply' or 'Cancel' in
  the Colormap dialog and then aborted any raytracing.

A fix is available by applying this patch:
http://www.daylongraphics.com/products/leveller/download/updates/lev262_486.zip

Ray


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