Hi everyone, One thing that's always been cumbersome is that view information (see the list below) is stored in .LVW files apart from the document's .TER file. This was done so that if more than one window on a document was opened, one could have different view types (different colormaps in each window, or one textured and the other plain, one with water and one without, etc. etc.). It's been like this since day one, and, well... it just seemed like a good idea at the time. If no one really needs this functionality, then in the interests of simplifying Leveller (and also increasing its robustness) I'd like to just have a 1:1 doc-view system (you can still open multiple windows for a document, but they would show the same view style in each). All the properties of a view would become document attributes, and LVW files would either go away or be used to exchange those attributes between documents or enable rapid switching of a heightfield's appearance (so the convenience of alternate viewstyles isn't necessarily lost). The benefit is that when you save a document, all the view parameters get saved as well. When you open a doc, all those settings would be applied automatically. The downside is that if you richly texture a terrain, and then want an untextured view style with which to edit, you'd have to switch the texture off during the edit instead of just being able to maintain a second "for editing" window. This is a simple enough change work-wise that, if desired, can make it into Leveller 2.5. And 2.5's document format is a different version already anyway (in for a penny, in for a pound). This is what's currently stored in a view file: Normal rendition style Main camera Colormap Lightsource position and visibility Reference shapes Heightfield texture Texture transparency Water level, water texture, and transparency Selmask visibility in scene Map zoom level Map pan (scroll) offset UV geometry mapping (sphere, conic, etc.) Marker global visibility toggle Ray