thanks, another question In your help I did not find information about limits of the joints. Hinge was easy, but I wasnt able to fully understand limit of slider. ----- Original Message ----- From: "Nate W" <coding@xxxxxxxxx> To: <juice-users@xxxxxxxxxxxxx> Sent: Sunday, August 11, 2002 7:29 PM Subject: [juice-users] Re: (No In-Reply-To: <61823090b9e8e42cabf8bb104276ecde@xxxxxxxxxxxxxxxxxx> > > On Sun, 11 Aug 2002 volnykrejci@xxxxxxxx wrote: > > > Why I appreciate this program? I am not advanced in CAD or similar > > systems. That is why i like Juice - simple interface and despite this > > simplicity Juice offers quite large possibility to create you own > > design. > > I'm glad you like it, that is what I was hoping to create. :-) > > > Now I am tryin to do some vehicles. But I need some > > help. It seems that there is no collision detector. > > Yes and no... If you vehicle collides with another object, the physics > software will make sure that the collision is accurately simulated, but > there is not a way for the vehicle's control system to detect and respond > to the collision. This is a feature I would like Juice to have, but I am > still trying to think of the best way to implement it. > > > Is somehow possible to correct it? And I also not perfectly understand > > position engine (motor) at joints. Does value influence somehow the > > result? Does value change force or direction? I want to creat joint > > which will have trend (tend) to return to original postition. > > There are two ways to make a joint tend to return to its original > position. > > 1) With a 'clockwork' behavior, set the joint's motor type to > 'sine' and set the amplitude and offset to zero. > > 2) With a 'network' behavior, create constant node and a motor node. > Assign the motor node to the joint. Connect the constant to the motor. > > In both cases, the joint's 'gain' and 'maximum force' properties will > determine how strongly the joint returns to its position. You might think > of them as determining the strength of a spring that holds the joint in > place. > > For example, load the motorcycle model, and look at the 'suspension' > behavior. It's just motor nodes for the front and rear suspension. The > constant for the front suspension has been adjusted a little bit from > zero, otherwise the motorcycle's front seemed a little bit too low. > > The suspension of the ball-jointed car chassis works the same way but in > that case the constant was adjusted from zero to 15, so the car has the > 'jacked-up' look of an off-road vehicle. > > Does this help? > > -- > > Nate Waddoups > Redmond WA USA > http://www.natew.com > > > >