Although It wouldn't be a problem for some infantry, artillery, monsters,
archers, spell casters and other units of that nature often last longer, also
while travelling to the battle ground it would be a great addition to have
supplies which would need to be sent to the marching troops. I like your idea
about construction of buildings, it would make the game more strategic since
you would want to build closer. Perhaps having buildable walls would also be
fun, I don't know much about how that would throw off the balance of the game
but If you needed resources to build them it would give the game a nice feel.
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Zak Claassen
Sent: Tuesday, 7 March 2017 5:16 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: tThoughts on warlords...
I'm assuming the supply point is meant to simulate the unit needing food? Then
losing one per round would be more realistic. Even though maps most often last
longer than 20 rounds, individual units rarely if ever do, so it shouldn't be a
issue. In fact, it might be too much since you would then almost never need to
resupply units. I guess it would also be more interesting if different units
lose food at different rates, for example cavalry losing it faster since they
need to feed the mount and the rider. Maybe make it so the food producing
building can send supplies to the units directly without passing through your
city first; that way you could build it further out to resupply them more
easily. I was also thinking, instead of having the city able to summon
buildings, rather create worker units able to build the structures anywhere.
They could maybe summon a construction site or something similar, which would
turn into the building after a certain number of rounds or after receiving
enough supplies, or both.
Then would, stone, metal or which ever similar resources you include could be
used for building construction.
On 3/5/17, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
I was just wanting to ask an opinion...
The plan was to have various structures create resources. These
different resources, wood, metal and food, would be sent to the city,
where it would create supply wagons to send the generic supply to other units.
My thought was that a unit with a supply point would then need to
expend that point. Is it better to have that supply get subtracted
every round, or is it better to have that supply point used when an
attack is made?
I was thinking units would start with 20 supplies.
Any thoughts?
The only real concern about supplies in a general sense is that some
maps wil feature short skirmishes that might last longer then twenty
rounds, but that would mean everyone had to have a supply wagon on
hand regardless. This seems clunky to me, but more short maps were
asked for, so this is a concern.
Especially when it comes to the boats. I do plan on some units having
forage so they don't need supply wagons, but the majority wont.
I don't know. I just need some input on this if anyone has the time.
al
"The truth will make you free"
Jesus Christ of Nazareth 33AD
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