[ian-reeds-games] Re: starship battles

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 24 Feb 2013 12:57:17 -0500

I can look for the holodeck sounds and stick them  in the holodeck simulations 
text lines. That might actually  be a nice touch, if the sounds are good enough.

al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: shaun everiss 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Sunday, February 24, 2013 12:26 PM
  Subject: [ian-reeds-games] starship battles


  Hi.
  Just had a good  go over the map set as it stands.
  quite good.
  no errors, good to test the ships.
  a few suggestions.
  since this is a holodec sim you should have the thing starting up, 
  and such when you select actions for what ever program you are running.
  weather you fail or win you should hear it shut down and computer 
  tell you that its done in standard fashion the same on startup.
  I am not sure how many sounds you can run on an event though.

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