Yes, that's what I mean concerning across the board...
I looked at the script your talking about. I am not sure how that would work,
because it seems like it is about tile effects . I want to give some nefarious
bad guys a -10 chance on skills they have so how would that script work?
Thanks,
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Monday, September 12, 2016 11:48 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: squirrely suggestion
When you say "chances across the board," you mean to affect that
unit's chance of performing any skill, right?
If so then that shouldn't be difficult to implement, just have the
chance_mod flag work on passive skills as well.
And you can already have unit effects be active at the start of a map,
if you use Victorious' effects on load script flag.
On 9/12/16, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
Not sure if suggestions or updates are still on board..if so a suggestion
is this:
A way to put a chance_mod on a unit, or a passive skill that affected
chances across the board. If not these, maybe a way to have unit effects be
active right at the start of a map.
Thanks,
al
"The truth will make you free"
Jesus Christ of Nazareth 33AD
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