[ian-reeds-games] Re: squirrely suggestion

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 15 Sep 2016 13:42:43 -0400

Yeah, it seems to work quite well. Thanks!

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Tuesday, September 13, 2016 8:33 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: squirrely suggestion

No worries, let me know how it turns out.

On 9/13/16, Allan Thompson <allan1.thompson@xxxxxxx> wrote:

Oh, I see what you mean. Ok, thanks. I will give that a try.
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Tuesday, September 13, 2016 5:15 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: squirrely suggestion

If the effect has unit in it instead of tile, putting the coordinates
of the tile on which the evil unit is on in the script will cause the
script to add the effect to the unit.

On 9/13/16, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
Sorry, Ididnt finish that thought. My desire is to give the bad guys that
negative right from the start, and there is several in various locations.
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Monday, September 12, 2016 11:48 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: squirrely suggestion

When you say "chances across the board," you mean to affect that
unit's chance of performing any skill, right?
If so then that shouldn't be difficult to implement, just have the
chance_mod flag work on passive skills as well.
And you can already have unit effects be active at the start of a map,
if you use Victorious' effects on load script flag.

On 9/12/16, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
Not sure if suggestions or updates are still on board..if so   a
suggestion
is this:

A way to put a chance_mod on a unit, or a passive skill that affected
chances across the board. If not these, maybe a way to have unit effects
be
active right at the start of a map.
Thanks,
al

"The truth will make you free"
Jesus Christ of Nazareth 33AD




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