[ian-reeds-games] Re: reactions for units

  • From: Keith <keithwipf1@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 30 Jun 2018 13:45:24 -0500

Erm, don't count on all of them too much.

Absorb was the third TB script I ever made so it might not work properly. I know that sometimes at least the more advanced features don't work.
Hope you like them though.


On 30/06/18 1:43 PM, garrett knight wrote:


Ooo! Thank you for sending these. One of the other scripts in here gave me ideas too. I also like the rest of these, and absorb is pretty kneet.

Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for Windows 10

*From: *Keith <mailto:keithwipf1@xxxxxxxxx>
*Sent: *Saturday, June 30, 2018 2:22 PM
*To: *ian-reeds-games@xxxxxxxxxxxxx <mailto:ian-reeds-games@xxxxxxxxxxxxx>
*Subject: *[ian-reeds-games] Re: reactions for units

I did recently make some reaction scripts.

It allowed one unit to use a skill on a nother unit if the other unit attempted to use a skill of a specific type on that first unit.

It even had a way to cause attacks to mis by applying and then quickly removing an effect that reduced the chance of the attackers orinal skill that started it all to hit, sorry if this is confusing.

Anyway you can look threw my readme and scripts here if you want.

https://www.dropbox.com/s/fovxps645inby5w/Keith%20scripts.zip?dl=0

This script would allow 1 or 2 of the things you mensioned.

Hope that helps

On 30/06/18 11:29 AM, garrett knight wrote:

    Hello all

    I am not sure how many of you have played any sort of tabletop
    games, those of you who have might better understand what I am
    getting at, or even, if this game is still being developed, but
    one thing that I would really like to see if possible is a sort of
    reaction system. Say for example if a unit is moving away from
    another unit, what if the unit being moved away from had a skill
    that could only be used at that time to attack fleeing units? Or,
    let’s say you have a monk type unit. If another unit uses a skill
    or item on that unit that involves shooting a bow, what if the
    monk unit could use a reactionary skill to catch and reflect the
    arrow back at the shooter? This was inspired by shadowmamba’s
    counter attack script, and I feel that thanks to it, we can do
    more, like a unit using some kind of heal skill whenever a unit
    within range took damage, or a unit using a dodge type skill to
    try and make the attack hitting them less likely to hit. Does
    anyone know if a reaction system like this is possible, either by
    scripting or if it is possible to put it into the game? I am
    really enjoying the engine, and I also want to say thank you to
    it’s creator(s), maintainer(s), and the scripters who have added
    to it.

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