Hello all
I am not sure how many of you have played any sort of tabletop games, those of
you who have might better understand what I am getting at, or even, if this
game is still being developed, but one thing that I would really like to see if
possible is a sort of reaction system. Say for example if a unit is moving away
from another unit, what if the unit being moved away from had a skill that
could only be used at that time to attack fleeing units? Or, let’s say you have
a monk type unit. If another unit uses a skill or item on that unit that
involves shooting a bow, what if the monk unit could use a reactionary skill to
catch and reflect the arrow back at the shooter? This was inspired by
shadowmamba’s counter attack script, and I feel that thanks to it, we can do
more, like a unit using some kind of heal skill whenever a unit within range
took damage, or a unit using a dodge type skill to try and make the attack
hitting them less likely to hit. Does anyone know if a reaction system like
this is possible, either by scripting or if it is possible to put it into the
game? I am really enjoying the engine, and I also want to say thank you to it’s
creator(s), maintainer(s), and the scripters who have added to it.
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