I could write a script for it if a before_effect_apply event was added for this.
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From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
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Sent: Monday, April 20, 2015 5:57 AM
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Subject: [ian-reeds-games] Re: re a couple of question s
So what you want is a bit of an effect to work on a unit, but not another bit?
On 19/04/2015 21:40, Kyle Davis wrote:
what i was talking about is have a flag that will make the effects
not affect a particular unit like if you have a poison effect it
shouldn't affect a machine but currently if there is a chance modifier
on the effect it would still affect the unit even though the unit is
immune to the health infliction flag