So what you want is a bit of an effect to work on a unit, but not
another bit?
On 19/04/2015 21:40, Kyle Davis wrote:
what i was talking about is have a flag that will make the effects not affect a particular unit like if you have a poison effect it shouldn't affect a machine but currently if there is a chance modifier on the effect it would still affect the unit even though the unit is immune to the health infliction flag