[ian-reeds-games] Re: kobold dungeon question

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 14 Aug 2013 21:32:55 -0400

That sounds about right. 
If Ian is reading this and not to busy, or maybe craig, what are the
possibilities of portals in games to  make units have continuity between
maps?


al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of michael Tholl
Sent: Wednesday, August 14, 2013 8:58 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: kobold dungeon question

Hi Allan,
I think that could work. at least we could get back to safely smashing
kobolds, and that's always good for stress relief. poor squishy cave
dwellers.
The equipment might be a problem,and each map would be a free heal, just
imagine, you're just able to survive long enough to end map two, where in
the current map, you'd better find a potion. grins still, you can look at
where you want to divide, and offer the equipment around that area in the
next map in the series, while starting the characters out with basic
equipment again, that would be a compromise to getting a totally free
restore.
Someone else may have a better idea there though.


On 8/14/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> Hi gang,
>
> I was wondering.what if I split the kobold dungeon map into  two or 
> three different maps? Would that resolve any memory issues?  Although 
> I am not sure how to transfer characters to maps with the equipment 
> changes they might make, so maybe that's not really possible in this
context.
>
>
>
> Still, just thought I would ask.
>
>
>
> al
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> "The truth will make you free"
>
> Jesus Christ of Nazareth 33AD
>
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>



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