Hmmm.
I wander what would happen if a robot got cocooned, obviously if it was
with an enemy wel it would become an enemy monster or a human.
But if a friend did that, you could have interesting half organic half
bot things.
On 18/04/2016 1:19 p.m., Allan Thompson wrote:
Thanks shaun! I thought I fixed the gate issue but I guess I didn’t. The traing
one was broke. The multiplayer did that to, but I was intended for the
multiplayer on line crowd, so that one isn’t really broke. I took out the units
from the build a city map so it wont even open. I didn’t realize it would do
that so thanks for that save. That build city is going to be a little more
involved then I thought...
I checked out the mini gun, and that loads on a different shoulder then last
time. The omega cannon couldn’t load because of a typo. It is supposed to go on
the back. Everything should be properly described now too, so a persion can get
a read on the items placement and a little info on what it should do.
I have increased all the equip slots so that each item has it's own slot, or
at least, that is what I am striving for, lol. I like it better this way. So
any combination can be used and nothing gets sacrificed for another power. So
good idea there. I still have a few powers to install. The robot has this cool
shuriken disk shooter thing which sounds pretty neat when I tried it out.
I want to do something with the monsters tail, but I am not sure what seems
best to attempt.
I do plan on the robots showing up during the infestation story. The thing with
a story is that everything has to have a flow and form. I am plotted out to
around map 4 to the creation of robots. Once they have their 2 or 3 maps of
introductions, this begins the whole escalation into a full out war.
From that point it can get a lot more free form, touching on stories of "The
War" that feature various confrontations and battle fronts, etc. Hopefully that
sounds like a decent enough story?
The arena will come in after the war is over, were the "rocky Balboa" story
kicks in to the ultimate showdown where your giant must fight every single character
from pixar's Monsters Inc! Grin.
Well, maybe the chameleon and scary spider dude. Lol.
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Shaun Everiss
Sent: Sunday, April 17, 2016 6:42 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: just for Info regarding rampage
I have also noticed upgrades are reduced from 3 to 2.
This means you can have 1 power upgrade and one movement upgrade.
With the way things are now I'd like things structured where you could
equip your entire mech/monster.
Also with the infestation story arc, I'd like the robots to make it to.
Also I have noticed a regression, while I can upgrade on the robots the
omega cannon and the mini gun I can not equip these.
Also with the gate on arenas training and maybe others the gates never die.
Also if I make an city or something the avatar will keep making things
every round till the game crashes and will continue to make and make and
make unless I set it all up, then kill the avatar and markers.
On 18/04/2016 9:00 a.m., Niklas Rittinghaus wrote:
Hi Al,
just for your information: in the rough draft, the sonic screech skill is
still in the units file of the monster mutant. Only if you missed to take it
out.
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